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-Wargame.Европа в огне \ Wargame.European Escalation.v 13.03.11 + 4 DLC-
-
Дата выхода: 22 февраля 2012
Дата выхода в России: 13 апреля 2012
Жанр: Strategy (Real-time) / 3D
Мультиплеер: ( 8 ) Internet
Разработчик: Eugen Systems
Издатель: Focus Home Interactive
Издатель в России: 1С-СофтКлаб
Локализатор: 1С-СофтКлаб
Тип издания: Repack (Лицензии)
Платформа: PC
Язык интерфейса: Русский, Английский, Multi11
Язык озвучки: Английский
Таблетка: Вшита (PROPHET.v 13.03.11)
Сайт игры: http://www.1csc.ru/games/pc/21250-wargame-evropa-v-ogne-Системные требования:
Операционная система: XP SP3, Vista SP2, 7 SP1
Процессор: Core 2 Duo - 2,5 ГГц
Оперативной памяти: 1024 Мб \ 2048 Мб
Свободного места на жестком диске: 12515 Мб
Видеокарта: Radeon X1800 или GeForce 7600GT, (256 Мб)
Файловая система: NTFS
Важно: перед установкой отключаем Антивирус и Файрвол-Краткое описание:
Два лагеря, восемь государств, один театр военных действий – Европа!
"Wargame: Европа в огне" - это увлекательная и зрелищная стратегическая игра в реальном времени, отличающаяся невероятным реализмом и глубиной стратегии.
Соберите собственную армию из более чем 350 различных видов войск и техники и начните грандиозную военную кампанию в Европе 1980-х, сделав шаг от Холодной войны к Третьей мировой.
Благодаря передовой технологии IRISZOOM ™ игра Wargame обладает непревзойденным качеством графики: зрелищность этой игры не уступает ее реализму. Готовьтесь командовать сотнями боевых единиц - от танков и вертолетов до пехотных отрядов - на огромных полях сражений площадью до 150 квадратных километров!
Сетевая служба EugenNet© поддерживает все функции коллективной игры, включая создание кланов, организацию турниров и мировые рейтинги, а в грандиозных сетевых битвах могут участвовать до 8 игроков одновременно!-

Установленные патчи:


v 12.02.16


-INTERFACE IMPROVEMENTS-
* Displaying Steam HD avatar instead of low definition one.
* Max number of words allowed in a single chat sentence extended.
* Ingame chat display modified.
-FIXES-
* Fixing game crashes occurring with DX11 mode.
* Fixing a bug where some users would get disconnected from server shortly after loging in.
-GAMEPLAY-
* Stress damages inflicted by the anti-aircraft autocannons are decrease, as well as their range of fire against ground targets.
* Number of max units per deck limited to 25.
* Name of the Mi-24P & Mi-24VP’s autocannon changed to GSh-30K (stats were correct, only the name wasn’t).
* HE damages of ZSU-57-2 decrease from 2 to 1.
* Availability of ZSU-57-2 decrease from 20 a 16.
* HE damages of Motostrelci decrease from 2 to 1.
* Number of soldiers per squad of Motostrelci decrease from 10 to 5.
* Availability of AML 60 decrease from 20 to 16.
* Availability of AML 90 decrease from 16 to 12.
* Accuracy of ASU-85 decrease from 6 to 4.
* Price of ASU-85 increase of 5$.
* Accuracy of the SAS Blowpipe missile increase from 4 to 6.
* Accuracy of the Bastion (T-55AMV-1, T-62M & BMP-3) ATGM decrease from 10 to 6.
* Price of BMP-3 decrease of 5$.
* Speed of Marder 1A2 increase from 70 km/h to 75 km/h.
* Accuracy of Marder 1A2 increase from 3 to 4.
* Accuracy of Marder 1A3 increase from 3 to 4.
* Speed of TPz Fuchs increase from 80 km/h to 105 km/h.
* Accuracy of MT-LB Strela-10 increase from 2 to 4.
* Price of M201 MILAN decrease of 5$.
* Price of M901 ITW decrease of 5$.
* Price of Jaguar 2 increase of 5$.
* MG-3 ammos of Jaguar 2 decrease from 3.200 to 2.000 rounds.
* Price of MT-LB Shturm increase of 5$.
* Price of TOS-1 Buratino increase of 15$.
* Availability of Strop 1 decrease from 20 to 16.
* Availability of Strop 2 decrease from 16 to 8.
-

v 12.02.29


* Fixes crash issues.
* Prevents multiplayer cheating.
* Fixes incorrect texture in some explosions.
* Fixes translation issues.
-

v 12.03.07


-GENERIC-
* Readjustment of certain realistic payloads ammunition for armored cars (20-30mm).
* The minimum range for at least 1 AP damage is reduced: small AP will now have to approach much closer to inflict damage.
* Fixed issue likely to hit is too high, affecting units level 3 and 4.
-NATO-
* Availability of Chasseur FAMAS decreases from 32 to 20.
* Availability of the Legion FAMAS decreases from 16 to 12.
* Availability of 2e FAMAS REP decreases from 12 to 8.
* The accuracy of Canon XM-150 of the MBT-70 decreases from 9 to 7.
* Cost of KPZ 70 has decreased by 5 deployment points.
* The speed of the UH-1M gunship increases from 175 km/h to 300 km/h. (error that does not take into account the new engines, such as UH-1D).
* Increased the M150 RoF to put on an equal footing with other vehicles to load external ATGM.
* Cost of UH-1C Heavy Hog has decreased by 5 deployment points.
* Cost of UH-1M Gunship has decreased by 5 deployment points.
* M551 Sheridan Speed increases by 5 km/h.
* M551A1 Sheridan Speed increases by 5 km/h.
* Improved optical M551 Sheridan to Normal.
* Improved optical M551A1 Sheridan to Normal.
-PACT-
* Decreased range of recoilless Tarasnice (OT-62 OT & TOPS-2A-65 Vydra) to 1000.
* Cost of T-62M-1 has increased by 5 deployment points.
* Cost of T-62M-V has increased by 10 deployment points.
* Cost of Spadochroniarze has increased by 5 deployment points.
* Availability of Vysadkaru decreases from 20 to 8.
* Increased the RoF UAZ-469 Konkurs to put on an equal footing with other vehicles to load external ATGM.
-NOTICE-
* If you did the XP SP3 compatibility workaround under windows 7/Vista, it's worth trying to undo that, because we fixed issues concerning this. This will allow you to run DX11 again.
* DX11 provides higher performance on modern GPUS, plus AntiAliasing compatible SSAO and motion blur.
-BUG FIXING-
* Fix : DX11 crash running with Fraps, TeamSpeak, or other overlays.
* Fix : Mouse disappearing or clamped to a small region with Windows Vista/7 and font/icon magnification.
* Fix : DX11 crash in some cases.
* Glitch Fix : Low brightness with graphics settings on Very Low.
* Glitch Fix : VSync on as default setting.
* Glitch Fix : Units are not blurred when you use the track cam.
* Glitch Fix : On some graphics cards, when running DX9, trees and grass were a bit clipped on the top/sides.
* Glitch Fix : Less flickering when max video memory has been reached.
* Improvement : Improved tree/grass rendering performance.
* Improvement : Large performance increase on nvidia graphics cards (up to +60% FPS) when you used Autodetect settings. As a rule, avoid manually setting the Instancing Mode to Hardware Instancing on nvidia cards.
* Improvement : Tweaks on the graphics settings autodetection.
* Improvement : The ground quality setting now adjusts the distance at which the trees pop. No need to hack the Option.ini anymore.
* Improvement : The units are nicer when you run on low/very low graphics settings.
* Improvement : The game generally uses a bit less video memory - so it will tolerate better graphics settings on powerful but low memory GPUs.
* Improvement : The outgame GUI FPS is largely increased on old GPUs.
* Improvement : The objects and textures appear faster on dual core systems.
* Compatibility : If for some reason, the game fails to boot on DX11 under vista/7, it will show a dialog box allowing you to run in default settings mode with DX9 (DX11 can be enabled again through the options menu).
* Compatiblity : Better crossfire support with DX9 under Vista/7.
* Compatiblity : Disappearing trees fixed on NVidia 7xxx series.
* Compatiblity : Shadows fixed on NVidia 7xxx series.
* Geek Stuff : you can disable the Camera Flare in the Option.ini if you really want to. (RenderLensFlare = false).
-

v 12.03.13


* Performance fix : Stuttering when zomming to or rotating (especially near villages) is fixed or greatly reduced.
* Enabling : NVidia Stereo vision : cursors and water reflections are correct and enabled.
* Glitch : The dard SSAO trails behind tanks are alleviated.
-

v 12.03.29


-NATO-
* AMX32 is now equipped with [Normal] stabilizer.
* Leopard 2A4 is now equipped with [Exceptional] Stabilizer and Accuracy of Main gun set to "10".
* Apache now cost 165 (down from 175).
* Hellfire missile has now "AP POWER" set to "13" (up from 12).
* Number of deployable VTS1 is now set to 12 (down from 20).
* VTS-1 Main gun reloading time is increased by X seconds (simulation of the time required for the gun to be lowered into the axis of the autoloader).
-PACT-
* Change MCLOS to SACLOS for Fleyta missiles.
* Fixed the Ataka missiles payload of the Havoc (16 instead .
* Havoc missiles change from 9M120M to 9M120 (slight loss of range).
* Reload time decreased by 20s for the RM-70 to properly simulate the fast reload barrel system.
* MLRS SMERCH & Buratino reloading time is increased by 30s.
* Number of deployable BMP-685 is now set to 12 (down from 16).
* Number of deployable BTR-70 Zhalo is now set to 8 (down from 12).
* Number of deployable Strzelcy Konni is now set to 24 (down from 40).
* Number of deployable Motorstrelci is now set to 24 (down from 40).
-

v 12.04.16


* Fix the bug of wrong initial position on « Alamo (Pact) » map.
* Fix the bug preventing to use some areas of the « Straight Ahead » map.
* Fix the bug increasing the repairing costs for units next to a FOB/supply unit.
* Improve some helicopters' fixed autocannon (Gazelle Canon, Mi-2, …)'s targeting against moving target.
* Improve pathfind in cities (no more trafic jams!).
* Improve movement of troops moving in convoy (more spacing, some more realistic and less units caught in enemy AoE weapons).
-

v 12.04.18


* Fix a crash with the Quickload (F8) without ever having to open the Load or Save menu.
* Fix a random strat AI crash when an unit is killed/destroyed.
* Fix a potential crash when the network layer initialization goes wrong.
* Fix a potential crash when units are splitted.
* Fix a crash when helicopters take off.
* Fix a crash with the invitation during a multiplayer game.
* Fix a crash with the interface in some screens (Deck, Load and Save).
* No incompatibility backup and improvement of the old replay reading.
-

v 12.05.07


* Fixing save of keys remapping.
* Fixing a crash in custom flares interface.
* Fixing a crash in the friends invitation interface.
* Improving vehicles pathfind among buildings.
* Improving pathfind on some maps.
* Fixing a bug causing some call-in helos to stop on a map’s edge when entering it (occurred only when a savegame was reloaded).
* Fixing a bug causing ATGM to disappear in flight.
* Fixing a bug causing low stability ATGM to pass above a target when they should hit.
* Fixing a crash/infinite loading when host quits a lobby with more than 2 players in it.
* Updating localization files.
-

v 12.06.11


* -----
-

v 12.07.02


-GAMEPLAY-
* Adding a new map : « Mecklenburg ».
* Adding a new game mode : « Conquest ». Seven maps will be available for this mode, including « Mecklenburg », which can be played both against humans or AI.
* Adapting two more actual maps for the « Siege » mode : « Hold until relieved » & « None shall pass ».
* New game lobby interface (multi & skirmish).
* Better visibility of the number of people in the ranked games.
* Major tuning patch (see below).
-BUG FIXING-
* Fixing a bug causing a crash when a game host leave the lobby.
* Fixing a bug causing a crash when using custom flares.
* Fixing some rare bugs (when a command unit of the edge of a zone is forced to move into another, when loading infantry under fire into a transport, during some solo campaign’s briefings, …).
* Fixing a graphic bug on map « Mlada Boleslav » (solo campaign) & « Open Range » / « Duel Field » (multi). Therefore the patch’s weight.
-GENERIC-
* All flamethrowers are now restricted to direct fire. It means they need a LOS on target to fire.
* All flamethrowers are now able to auto fire.
* Aiming time for all flamethrowers decreased.
* Aiming time for all ATGM decreased.
* Fire range for all ATGM have been increased of +175m, except for both M47 Dragon.
-PACT-
* 23mm ammunitions loadout for the Soviet ZSU-23-4V Shilka & NVA FlaKPz Shilka decreased from 4.000 to 2.000 rounds.
* Fire range of the ZSU-23-4V Shilka increased from 1.575m to 1.750m.
* Accuracy of the ZSU-23-4V Shilka increased from 3 to 4.
* Fire range of the ZSU-23-4V1 Shilka increased from 1.575m to 1.750m.
* Accuracy of the ZSU-23-4V1 Shilka increased from 4 to 5.
* Fire range of the ZSU-23-4M2 Biryusa increased from 1.575m to 1.925m.
* Replacing the actual (NATO) rocket pods of the MI-2URN with a correct 16-rockets S-5 57mm pod.
* Accuracy of the FJB-40’s Strela-2 increased from 4 to 8 (on par with the SAS & Rangers’ Redeyes).
* Accuracy of the MT-LB Strela-10 increased from 4 to 6.
* Aiming time of the MT-LB Strela-10 decreased.
* Price of the Soviet BRDM-2 Malyutka-M & NVA SPW-40P2 Malyutka-M decreased from $35 to $30.
* Price of the Soviet BRDM-2 Malyutka-P & NVA SPW-40P2 Malyutka-P decreased from $45 to $40.
* Price of the Soviet BM-21 Grad & NVA MFRW BM-21 decreased from $80 to $70.
* Price of the CSLA RM-70 & NVA MFRW RM-70 decreased from $150 to $130.
* Fire range of the obsolete 85mm gun of the Polish T-34/85M1 & NVA KPz T-34/85 decreased from 1.925 to 1.500m.
* Fire range of the obsolete 76,2mm gun of the Soviet PT-76B & NVA SpPz PT-76B decreased from 1.925 to 1.500m.
* Price of the Soviet PT-76B & NVA SpPz PT-76B decreased from 30$ to 25$.
* Fire range of the obsolete 76,2mm gun of the Soviet PT-71 decreased from 1.925 to 1.500m.
* Price of the Soviet PT-71 decreased from 35$ to 30$.
* Fire range of the following MBT’s main gun increased from 1.925m to 2.100m:
- T-62M-V.
- T-64A & T-64B.
- T-72A.
* The following ATGMs' AP value is increased:
- Falanga from AP 10 to 12.
- Fleyta from AP 10 to 12.
- Malyutka from AP 10 to 11.
- Malyutka-M from AP 10 to 11.
- Malyutka-P from AP 10 to 12.
- Bastion from AP 10 to 12.
- Sheksna from AP 10 to 12.
- Kobra from AP 11 to 13.
- Svir from AP 11 to 14.
- Refleks from AP 11 to 15.
- Fagot from AP 10 to 11.
- Konkurs from AP 10 to 12.
- Konkurs-M from AP 11 to 14.
- Kokon from AP 11 to 14.
- Ataka V from AP 11 to 14.
-NATO-
* Fire range of the US M109 decreased from 18.200m to 14.000m (does not affect the Bundeswehr variant).
* Price of the US M109 decreased from $50 to $40 (does not affect the Bundeswehr variant).
* Size of the British FV102 Striker changed from "Small" to "Normal".
* Speed and maniability of the SwingFire increased.
* Price of the French MILAN F2 team increased from $20 to $25.
* Price of the German Panzergrenadiers decreased from 35$ to 30$.
* Blindicide (German Jager)’s caliber changed to 83mm (no gameplay effect, just a realistical change).
* Availability of the US M132 Zippo increased from 8 to 12.
* Stabilizer of the US MBT-70 changed from "None" to "Bad".
* Price of the German SPz 11-2 Kurz decreased from $35 to $30.
* Speed of the British Saracen increased from 65km/h to 70km/h.
* Price of the US V-150 90mm decreased from $50 to $45.
* Speed of the British FV432 Rarden increased from 45km/h to 50km/h.
* Replacing the Marder 1A3’s actual MILAN F1 with a MILAN F2.
* Price of the US ATGM jeep M151A2 I-TOW increased from $25 to $30.
* Price of the French ATGM team MILAN F1 increased from $15 to $20.
* Price of the French ATGM team MILAN F2 increased from $20 to $25.
* Price of the US ATGM team M47 Dragon decreased from $15 to $10.
* Price of the US ATGM team M47 Dragon II decreased from $20 to $15.
* Fire range of the following MBT’s main gun increased from 1.925m to 2.100m:
- Leopard 1A4 & Leopard 1A5.
- Chieftain Mk.10.
- M1 Abrams & IPM1 Abrams.
- M8 AGS.
- AMX-30B Valorise & AMX-30B2.
- M60A3 Patton & Super M60.
* The following ATGMs' AP value is increased:
- Shillelagh from AP 10 a 11.
- Shillelagh-C from AP 10 a 12.
- TOW from AP 10 a 12.
- I-TOW from AP 11 a 14.
- TOW 2 from AP 12 a 15.
- HOT 1 from AP 11 a 13.
- HOT 2 from AP 12 a 15.
- MILAN F1 from AP 10 a 12.
- MILAN F2 from AP 12 a 15.
- Swingfire from AP 11 a 13.
- SS-11 from AP 10 a 12.
- Hellfire from AP 13 a 16.
-

v 12.07.09


* « Extra » ‘WMD’ mission has been removed from the operation list (it was a debug version that shouldn’t have been displayed in the first place).
* Price of the East-German SpPz PT-76 decreased from 30$ to 25$, just like its Soviet counterpart.
* Fixing a map bug preventing to have more than 2 FOBs & 2 command vehicles on ‘Mecklenburg’, even with more than 4 players.
-

v 12.08.01


* Fixing a rare bug preventing to complete the penultimate solo campaign's mission "Breakthrough". IMPORTANT: in order for the fix to be taken into account, you have to restart the mission from the start, not using a mid-game save.
* Fixing a bug that could freeze the game at the start of the last mission "WMD".
* Fixing a bug that ignored the changes in the audio settings after you restarted the game.
* Fixing a bug giving the French supply SA.330L Puma the ability to transport infantry.
* M151A2 MUTT disponibility increased from 4 to 8.
* M151A2 FAV disponibility decreased from 8 to 4.
* Graphic upgrades. Game engine's graphic performances improved on small configurations.
* Auto-setting improvements.
-

v 12.09.03


* Reducing the waiting time between the end of deployment and game start.
* Fixing a MLRS bug, when a salvo was interrupted, the missing rockets reloaded and then another salvo fired.
* Fixing a bug allowing self-propelled artillery with direct fire (AP/HEAT) ability (therefore, no minimum range) to fire at themselves with HE shell.
* More game engine performances’ optimization on small configurations.
* It is now possible to hide the HUD in the replays.
-

v 12.09.12


* It makes the "Remove HUD" button works as it intended to be, meaning it removes the whole HUD, units' names included. We apologise for the extra-delay.
* The MLRS reloading bug that was announced on the previous one seems to give us more trouble than we thought: it is fixed on our test-machines, but doesn't seem to go along well with others. To be investigated.
-

v 12.09.19


* Adds closed-to-players developer debug tools to locate a particular error.
-

v 12.09.24


-Commander" DLC includes-
* A new game mode, "Economy".
* Two new "hilly" maps, "Thuringen Wald" & "Bystrany", both playable in the three game modes "Destruction", "Conquest" & "Economy".
* One more existing map adapted for "Siege" mode ("Storm Eye").
* Two more existing maps adapted for "Conquest" mode ("Fulda Gap" & "Rivers of Blood").
-BUG FIXING-
* Fixing a bug which deleted the HUD in a live game if you’d just finished watching a replay without HUD beforehand.
* Fixing a bug which increased units availability to all teammates when a team member left a game.
* Fixing a missile collision bug between helicopter-fired ATGM and SAM fired at the helicopter, which always ended with the ATGM destroying the SAM and still having a chance to hit its target. Now missiles will ignore themselves.
-GENERIC-
* AP shots missing their target closely will now deal some stress.
* Big groupings of vehicules in a small space (aka “blob”) will therefore now be more quickly stressed, or even routed by the volume of fire aimed at them, even if they don’t hit.
* The amount of stress dealt depends of the AP power of the shooter.
* Stress from the transport vehicle is now transfered to the infantry inside.
-NATO-
* Price of the M114A1 decreased from $240 to $220.
* Availability of the M114A1 increased from 2 to 4.
* Price of the UH-1A (command helo) decreased from $300 to $240.
* Availability of the M114A2 increased from 4 to 8.
* Price of the SpPz Luchs increased from $40 to $50.
* Price of the SpPz Luchs A1 increased from $50 to $60.
* Range of the Buhsmaster autocannon (Bradley series) increased from 1575m to 1925m.
* Accuracy of the Buhsmaster autocannon (Bradley series) increased from 4 to 6.
* Price of the AMX-32 decreased from 100$ to 80$.
* Price of the AMX-30B Valorise increased from 45$ to 50$.
* Price of the M60A3 decreased from 65$ to 60$.
* Price of the M60 Super AX decreased from 90$ to 85$.
* Price of the Leopard 1A4 increased from 50$ to 55$.
* Price of the Leopard 1A5 increased from 55$ to 60$.
* Speed of the Chieftain Mk.2 increased from 35km/h to 40km/h.
* Range of the 105mm gun from the Chieftain Mk.5 increased from 1925m to 2100m.
* Front armor of the Chieftain Mk.10 increased from 6 to 7. (representing the Stillbrew armor).
* Price of the M113GA1 (German variant) decreased from 10$ to 5$.
* Accuracy of the FV433 Abbott increased from 4 to 5 (howitzer mode only).
* RoF of the FV433 Abbott increased from 2 to 4/min (howitzer mode only).
* Price of the M48 Chaparral decreased from 30$ to 25$.
-PACT-
* Price of the MI-2D (command helo) decreased from $300 to $240.
* Price of the BRM-1K decreased from $260 to $250.
* Range of the 2A70 gun from the BMP-3 increased from 1925m to 2541m. (representing its true design as an ATGM teams suppressor).
* Accuracy of the 2A70 gun from the BMP-3 increased from 9 to 10.
* Price of the PT-85 decreased from $55 to $45.
* Price of the PT-90 decreased from $60 to $55.
* Price of the BM-27 Uragan decreased from $150 to $130.
* Price of the BM-30 Smerch decreased from $175 to $160.
* Price of the MI-2 Salamandra decreased from $50 to $40.
* Price of the MI-2 Gniewosz decreased from $60 to $55.
* HE power of the SU-122-54 increased from 4 to 5.
* Better simulation of the MI-24D & Mi-24V’s Yak-B gatling:
- RoF increased from 454 to 736/min.
- Ammunitions increased from 1200 to 1400 rounds.
-

v 12.10.02


* Implementing the stress transfer from transport to passengers.
* Fixing the minimaps bug on both "Thuringer Wald" & "Bystrany".
* Fixing the NATO facing bug on both "Thuringer Wald" & "Bystrany".
* Fixing the spelling error on “Thuringer Wald”.
-

v 12.10.08


* Crash occurring when an infantry squad, loaded in a transport during a previous savegame, was destroyed inside this transport in a later game.
* Bug occurring when two command vehicles were ordered to regroup ... which can’t be done, CV only play solo. Order is now invalidated when two CV are selected.
-

v 12.10.26


* -----
-

v 12.10.29


* A fix for the now famous desync bug.
* Starting placement will now be random on maps, and not fixed as it was before. Therefore, playing NATO, you may now happen to start the game from what used to be Pact side. This does not affect Siege maps.
-

v 12.11.13


* -----
-

v 12.12.05


* -----
-

v 12.12.07


* -----
-

v 13.01.07


* Fixing a crash happening when connection a connection problem occured between players or with the servers.
* Fixing desync while playing against AI.
* A fix for the now famous desync bug.
* Starting placement will now be random on maps, and not fixed as it was before. Therefore, playing NATO, you may now happen to start the game from what used to be Pact side. This does not affect Siege maps.
-

v 13.02.19


* -----
-

v 13.03.05


* -----
-

v 13.03.11


-GENERIC-
* All MMG range increased from 700m to 875m.
* Removal of the (infamous) "retreat under fire by an unseen enemy" rule.
-WARSAW PACT-
* Sheksna missile accuracy dropped from 10 to 8 on all support.
* All Bastion missile supply cost reduced from 175 to 125.
* All vehicle-mounted (but UAZ) Konkurs missiles' reload time increased from 5 to 10s.
* Foot and UAZ-mounted Konkurs missiles' reload time increased from 2 to 5s.
* Foot and UAZ-mounted Fagot missiles' reload time increased from 2 to 5s.
* All Strela-2 missiles (but FJB-40's)'s accuracy increased from 4 to 5.
* BRDM-2U price decreased from 220 to 210$.
* Fuhrung UAZ price decreased from 200 to 180$.
* Fuhrung UAZ availability increased from 4 to 6.
* UAZ-469B price decreased from 200 to 180$.
* UAZ-469B availability increased from 4 to 6.
* Mi-2D price decreased from 240 to 230$.
* Kolos price increased from 25 to 30$.
* T813 price increased from 25 to 30$.
* Ural 375D availability decreased from 16 to 12.
* Ural 4320 availability decreased from 12 to 8.
* WOZ ZAOP. Ural price decreased from 15 to 10$.
* WOZ ZAOP. Ural availability decreased from 16 to 12.
* AufklFz UAZ availability increased from 12 to 14.
* AufklFz UAZ KPV availability increased from 8 to 10.
* BRDM-1 price decreased from 30 to 25$.
* BRDM-2 price decreased from 35 to 30$.
* BRDM-2 availability increased from 4 to 6.
* OT-65A Vydra availability increased from 2 to 4.
* OT-65A Vydra price decreased from 40 to 35$.
* Mi-2 price decreased from 65 to 45$.
* Mi-2US price decreased from 75 to 55$.
* Mi-2URN price decreased from 85 to 65$.
* Mi-2 LSK price decreased from 65 to 40$.
* Mi-2 LSK availability increased from 8 to 12.
* PT-85 price decreased from 45 to 40$.
* PT-90 price decreased from 55 to 50$.
* SPW-40PA price decreased from 30 to 25$.
* SPW-40P2 price decreased from 35 to 30$.
* SpPz PT-76B availability increased from 8 to 16.
* Mi-2US autocannon’s accuracy increased from 1 to 2.
* Mi-2URN autocannon’s accuracy increased from 1 to 2.
* T-55 & KPz T-55 series's aiming time reduced to 3s.
* T-55 price increased from 15 to 20$.
* T-55AMV-1 price increased from 45 to 55$.
* KPz T-55AM price decreased from 30 to 25$.
* T-62 price decreased from 20 to 15$.
* T-62 Obr. 1972 price decreased from 25 to 20$.
* T-62 Obr. 1975 price decreased from 40 to 30$.
* T-62M-1 price decreased from 70$ to 65$.
* T-62MV price decreased from 95 to 85$.
* T-72 & KPz T-72 series's aiming time reduced to 3s.
* KPz T-72G price decreased from 40 to 35$.
* KPz T-72M's main gun accuracy increased from 4 to 5.
* KPz T-72M price decreased from 55 to 50$.
* T-72 price decreased from 45 to 40$.
* T-72A's main gun accuracy increased from 4 to 5.
* T-72B's Svir ATGM's accuracy increased from 8 to 9.
* T-72B's Svir ATGM's AP damages increased from 14 to 15.
* T-80 series's aiming time reduced to 2s.
* T-80 series' Fuel capacity increased to 2000l.
* T-80 price increased from 90 to 95$.
* T-80B price decreased from 110 to 105$.
* T-80A price decreased from 125 to 120$.
* T-80BV price decreased from 140 to 130$.
* TO-62 price decreased from 35 to 30$.
* BMP-685 price decreased from 45 to 40$.
* T-64 series's aiming time reduced to 2s.
* T-64 series' Fuel capacity reduced to 1250l.
* T-64BV main gun’s accuracy increased from 8 to 9.
* PTUR Konkurs price increased from 25$ to 30$.
* Grenzer availability increased from 8 to 12.
* Grenzer price decreased from 20 to 15$.
* Sapery availability increased from 8 to 16.
* Vysadkary availability increased from 8 to 12.
* Piechota Zmech. HP increased from 5 to 10.
* Piechota Zmech. price increased from 5 to 10$.
* Piechota Zmech. availability increased from 24 to 30.
* FJB-40's Strela-2 accuracy increased from 8 to 9.
* Saperzy Sturmowi availability increased from 8 to 12.
* MT-LB Strela-10 may now fire while moving.
* 2K22 Tunguska price decreased from 65 to 55$.
* 2S3 Akatsiya price decreased from 55 to 50$.
* 2S7 Malka price increased from 80 to 90$.
* 9K33 Osa price decreased from 25 to 20$.
* BM-21 Grad HE damages increased from 3 to 4.
* MFRW BM-21 HE damages increased from 3 to 4.
* RM-70 HE damages increased from 3 to 4.
* MFRW RM-70 HE damages increased from 3 to 4.
* RM-70 price decreased from 130 to 110$.
* RM-70 HP increased from 5 to 10.
* MFRW RM-70 price decreased from 130 to 110$.
* MFRW RM-70 HP increased from 5 to 10.
* BM-27 Uragan reload time decreased from 90s to 60s.
* BTR-152E ZPTU-2 price decreased from 15 to 10$.
* BTR-152E ZPTU-4 price decreased from 25 to 20$.
* FlakPz Shilka price decreased from 25 to 20$.
* FlakPz Shilka availability increased from 20 to 30.
* Kamaz ZU-23-2 price decreased from 15 to 10$.
* Kamaz ZU-23-2 availability decreased from 24 to 20.
* M53/59 Praga price decreased from 20 to 15$.
* Strop 1 price decreased from 30 to 25$.
* ZSU-23-4V Shilka price decreased from 25 to 20$.
* ZSU-23-4V1 Shilka price decreased from 30 to 25$.
* ZSU-23-4MV Biryusa price decreased from 40 to 35$.
* Kub price decreased from 50 to 45$.
* UAZ-469 Konkurs price increased from 20$ to 25$.
* Soviet UAZ-469 SPG-9 availability decreased from 20 to 16.
* Soviet UAZ-469 Fagot availability decreased from 16 to 12.
* Soviet UAZ-469 Konkurs availability decreased from 12 to 8.
* East-German UAZ-469 SPG-9 availability decreased from 24 to 20.
* East-German UAZ-469 Fagot availability decreased from 20 to 16.
* BMP-1 Obr.1970 price increased from 20$ to 25$.
* BMP-1 Obr.1970 availability increased from 8 to 12.
* BMP-1P price increased from 25$ to 35$.
* BMP-1P availability increased from 4 to 8.
* BMP-1D availability increased from 4 to 8.
* East-German BMP-1 SP2 availability increased from 8 to 12.
* ASU-85 price decreased from 15 to 10$.
* ASU-85 autonomy increased from 250 to 360km.
* ASU-85 AP power increased from 2 to 3.
* BMP-2's autocannon accuracy increaed from 2 to 3.
* BMP-2 price decreased from 40 to 35$.
* BMP-2D's autocannon accuracy increaed from 2 to 3.
* BMP-2D price decreased from 45 to 40$.
* BMP-2 Obr. 1986's autocannon accuracy increaed from 4 to 5.
* BMP-2 Obr. 1986 price decreased from 50 to 45$.
* BMP-3's autocannon range increaed from 1575m to 1750m.
* BRDM-2 Malyutka-M price decreaed from 30 to 20$.
* BRDM-2 Malyutka-P price decreaed from 40 to 30$.
* BRDM-2 Konkurs price decreaed from 50 to 45$.
* SPW-40P2 Malyutka-M price decreaed from 30 to 20$.
* SPW-40P2 Malyutka-P price decreaed from 40 to 30$.
* MT-LB Shturm reload time decreased from 10 to 8s.
* MT-LB Shturm size increased from Small to Normal.
* OT-64 SKOT-1 max armor reduced to bulletproof.
* OT-64 SKOT-2 max armor reduced to bulletproof.
* OT-62 TOPAS-2A price increased from 10 to 15$.
* BTR-60PB max armor reduced to bulletproof.
* SPW-60PB max armor reduced to bulletproof.
* Shilka Afghanski range against ground target increased to 1575m.
* ASU-85 autonomy increased from 250 to 360km.
* Mi-2 URP Salamandra ATGM upgraded from Malyutka to Malyutka-P.
* Mi-2 URP Salamandra autocannon’s accuracy increased from 1 to 2.
* Mi-2 URP Salamandra price decreased from 40 to 35$.
* Mi-2 URP-G Gniewosz ATGM upgraded from Malyutka to Malyutka-P.
* Mi-2 URP-G Gniewosz autocannon’s accuracy increased from 1 to 2.
* Mi-2 URP-G Gniewosz price decreased from 55 to 50$.
* Mi-28 Havoc price decreased from 165 to 155$.
* Mi-28 Havoc's Attaka missile's supply cost decreased from 200 to 175.
* Mi-8T price decreased from 25 to 20$.
* Mi-8T LSK price decreased from 25 to 20$.
* Mi-17 price increased from 40 to 45$.
* Mi-24V price decreased from 95 to 90$.
* Mi-24VP price decreased from 100 to 95$.
* Mi-24A LSK availability decreased from 16 to 12.
* Mi-24D LSK availability increased from 6 to 8.
-NATO-
* All TOW & I-TOW on open-top ground vehicles (M151A1 & M150)'s reload time increased from 2s to 5s.
* All MILAN on foot or ground vehicle-mounted (F1 & F2)'s reload time increased from 2s to 5s.
* All Dragon's reload time increased from 2s to 5s.
* All Shillelagh missiles (mounted on Sheridan, Starship & MBT-70) reload time increased from 2s to 8s.
* All Stinger anti-air missiles (LAAD infantry & OH-58 C/S) HE damages increased from 4 to 5.
* All FFAR, Hydra 70 & SNEB rockets' HE damages increased from 1 to 2.
* All CH-47 (Chinook, Super Chinook & Chinook HC.1)'s front and side armor increased to bulletproof (aka "magical armor").
* M151A1 Command price decreased from 200 to 180$.
* M151A1 Command availability increased from 4 to 6.
* UH-1A price decreased from 240 to 220$.
* VAB PC max armor reduced to bulletproof (aka "magical armor").
* VAB PC price decreased from 240 to 220$.
* Bo-105CB price decreased from 65 to 55$.
* ERC-90 Sagaie price decreased from 45 to 40$.
* FV101 Scorpion price decreased from 35 to 30$.
* FV107 Scimitar availability increased from 4 to 6.
* FV107 Scimitar autonomy increased from 450 to 650km.
* M113 ACAV price decreased from 30 to 25$.
* M113 ACAV availability increased from 8 to 12.
* M114A2 availability increased from 8 to 12.
* M114A2 price decreased from 35 to 30$.
* M151A2 FAV price decreased from 40 to 35$.
* M3 Bradley CFV price decreased from 75 to 70$.
* OH-58C Kiowa price decreased from 85 to 75$.
* OH-58D Kiowa price decreased from 95 to 85$.
* OH-58D Kiowa Wr. price decreased from 140 to 130$.
* SPz Luchs price decreased from 50 to 45$.
* V-150 price decreased from 30 to 25$.
* V-150 76mm price decreased from 40 to 35$.
* V-150 90mm price decreased from 45 to 40$.
* Chieftain series's aiming time reduced to 3s.
* Chieftain Mk.2 reload time reduced to 8s.
* Chieftain Mk.2 price decreased from 45 to 40$.
* Chieftain Mk.5 price decreased from 55 to 50$.
* Chieftain Mk.10 price decreased from 75 to 65$.
* Challenger aiming time reduced to 3s.
* Challenger availability increased from 4 to 6.
* Challenger accuracy increased from 9 to 10.
* Challenger speed increased from 45 to 55km/h.
* Leopard 1 series's aiming time reduced to 2s.
* Leopard 1A2 price decreased from 35 to 30$.
* Leopard 1A3 price decreased from 45 to 35$.
* Leopard 1A4 price decreased from 55 to 45$.
* Leopard 1A5 price decreased from 60 to 50$.
* Leopard 2 series's aiming time reduced to 2s.
* Leopard 2 price decreased from 120 to 110$.
* Leopard 2A1 price decreased from 125 to 120$.
* Leopard 2A4 price increased from 145 to 150$.
* M1 Abrams series's aiming time reduced to 2s.
* M1 Abrams speed increased from 60 to 70km/h.
* M1 Abrams price reduced from 100 to 95$.
* M1IP Abrams speed increased from 60 to 70km/h.
* M1A1 Abrams speed increased from 50 to 60km/h.
* M551 Sheridan price decreased from 40 to 35$.
* M551A1 Sheridan price increased from 45 to 50$.
* M8 AGS aiming time decreased to 2s.
* M8 AGS price decreased from 70 to 60$.
* M60A1 Patton series's aiming time reduced to 3s.
* M60A1 AOS Patton price increased from 35 to 40$.
* M60A1 RISE Patton price increased from 40 to 45$.
* Super M60 price decreased from 85 to 80$.
* M60A2 Starship price decreased from 35 to 30$.
* MBT-70 price decreased from 75 to 70$.
* KPz 70 aiming time reduced to 2s.
* KPz-70 price decreased from 110 to 100$.
* AMX-30 series's aiming time reduced to 3s.
* AMX-30B price decreased from 40 to 35$.
* AMX-30B Valorise price decreased from 50 to 45$.
* AMX-30B2 price decreased from 55 to 50$.
* AMX-32 aiming time reduced to 2s.
* AMX-32 price increased from 80 to 85$.
* ATGM Dragon II accuracy increased from 5 to 6.
* Sapeurs availability increased from 8 to 16.
* Riflemen availability increased from 32 to 40.
* SAS opics increased from "Good" to "Very Good".
* Chasseurs squad reduced from 10 to 5 men
* MAS 49/56 rifle (affect Chasseurs, MILAN F1 & Sapeurs) accuracy increased from 5 to 7
* M48 Chaparral range decreased from 3500m to 2801m.
* M48 Chaparral price decreased from 25$ to 20$.
* AMX-30 Roland II range increased from 2801m to 3150m.
* AMX-30 Roland II price increased from 60$ to 65$.
* Marder Roland II range increased from 2801m to 3150m.
* Marder Roland II price increased from 65$ to 75$.
* FlakPanzer Gepard price decreased from 40 to 35$.
* FlakPanzer Gepard A1 price decreased from 50 to 45$.
* M109A6 Paladin RoF increased.
* PzH M109G price decreased from 50 to 40$.
* M110 price decreased from 65 to 55$.
* M110A2 price decreased from 70 to 65$.
* M110 RA price decreased from 65 to 50$.
* M110 RA availability decreased from 16 to 8.
* M110A2 RA price decreased from 70 to 60$.
* M110A2 RA availability decreased from 8 to 4.
* M163 Vulcan price decreased from 25 to 20$.
* M163A2 Vulcan price decreased from 30 to 25$.
* M163 PIVADS price decreased from 45 to 40$.
* M163 PIVADS RoF increased.
* M270 MLRS reload time increased from 60 to 75s.
* Fixing a bug allowing the M113 106mm to fire on the move. It must now remain still to fire.
* Fixing a bug allowing Wiesel 20mm to move on roads at the same speed as wheeled vehicles. Now matching tracked vehicles’ road speed.
* Fixing a bug allowing Wiesel TOW to move on roads at the same speed as wheeled vehicles. Now matching tracked vehicles’ road speed.
* M113 106mm ammo load reduced from 40 to 20.
* M150 price increased from 35$ to 40$.
* M151A2 TOW availability decreased from 20 to 8.
* M151A2 I-TOW availability decreased from 12 to 4.
* Saracen ammo load decreased from (the irrational number of) 8000 to that of 3000 rounds.
* Saracen HP increased from 5 to 10.
* AML 90 availability increased from 8 to 12.
* FV102 Striker accuracy increased from 4 to 5.
* M132 Zippo price decreased from 25 to 20$.
* Marder 1A1 price decreased from 40 to 35$.
* Marder 1A2 price decreased from 45 to 40$.
* Marder 1A3 price decreased from 55 to 50$.
* M2 Bradley price decreased from 50 to 45$.
* Marder VTS1 price increased from 20 to 25$.
* Jaguar 1's reload time reduced from 10 to 8s.
* Jaguar 2 price decreased from 60 to 55$.
* Jaguar 2's reload time reduced from 10 to 8s.
* VAB Mephisto max armor reduced to bulletproof.
* FV103 Spartan side armor reduced to bulletproof.
* Fuchs max armor reduced to bulletproof.
* VAB max armor reduced to bulletproof.
* AH-1S Cobra price increased from 40 to 50$.
* AH-1E Cobra price decreased from 70 to 65$.
* AH-1F Cobra price decreased from 100 to 90$.
* Bo-105P/PAH1 price decreased from 55 to 45$.
* Bo-105P/PAH1A1 price decreased from 65 to 55$.
* Dornier 205 price decreased from 20 to 15$.
* UH-1D Huey price decreased from 20 to 15$.
* UH-1H Huey price decreased from 25 to 20$.
* Lynx AH.1 price decreased from 25 to 20$.
* Lynx AH.1 TOW price decreased from 60 to 50$.
* UH-60 BlackHawk bulletproof (aka "magical") armor reduced to no armor.

Установленные DLC:


New Battlefields


"New Battlefields" for Wargame: European Escalation brings new, free content to all Commanders!
Willing to test your Clan's newest tactics Or to just have some quick fun with friends without pressure? Team up with other players and jump into the action against a computer controlled opponent! "New Battlefields" brings a new skirmish AI, allowing 1 up to 7 players to face the computer.
"New Battlefields" also introduces 7 new multiplayer maps! These brand new battlefields will challenge the veteran commanders! 2 of these maps are built asymmetrically, in order to offer Attack/Defense games by giving a natural role to each team. Hold that position at all cost!
"New Battlefields" enhances communication, coordination and all your team tactics, thanks to the new Flare system! Get the attention of your teammates by firing one of the preset Flares, or one with a custom message!-

Особенности DLC:


* New skirmish AI: up to 7 human players may face a computer-controlled opponent (3 difficulty levels).
* 7 new multiplayer maps, including 2 asymmetric battlefields for Attack/Defense games.
* New "Flare" system: mark both the battlefield and the tactical map to enhance your team's coordination.
-

Conquest


‘’CONQUEST’’ for Wargame: European Escalation brings brand new exciting content to extend the conflict.
Defy commanders worldwide in the brand new multiplayer mode: CONQUEST. To be victorious in this mode, in addition to the classic Command Points, you will have to control Victory Sectors (VS) located on the map, until the victory conditions are fully satisfied. In this mode there’s no Scoring System related to the destruction of your adversary’s units, only controlling territories will grant you victory. 7 maps have been adapted or created to fit this new mode, where you can either challenge players or AI.
In addition to this new game mode, 2 brand new maps have been added for the SIEGE mode, and an exclusive one has been created for DESTRUCTION and CONQUEST: Mecklenburg.
For a better multiplayer experience, the menu of the lobby has been improved. Besides, players waiting for a ranked party to join will now benefit from an improved visibility of available parties.-

Особенности DLC:


* 1 new multiplayer mode: CONQUEST (vs players or AI) with 7 playable maps.
* 2 new maps for the SIEGE mode.
* 1 new map (Mecklenburg) for DESTRUCTION and CONQUEST modes.
* Improvement of multiplayer menu and lobby.
* Update of unit stats.
-

Commander


COMMANDER DLC for Wargame: European Escalation extends the conflict with brand new content.
Wargame’s DLC features "Economy", a new game mode available in both multiplayer and AI matches with new objectives for commanders worldwide. To earn victory in this mode, you will have to reach a certain number of Command Points before your opponents (points obtained by taking control of areas in the field). These points can also be used to deploy reinforcements, and a hard choice will quickly be imposed: continue your march toward victory or batten down the hatches and build your defenses!
In addition to Economy mode, two new maps (Bystrany & Thuringen Wald) are now available for Destruction, Conquest and Economy modes. On these rugged maps, hilly regions provide a serious height advantage, while ambush opportunities will keep players on their toes!
For even more excitement, the new Eye of the Storm map is now playable in Alamo mode, while the maps Two Flanks and Blood River are available for Conquest mode.-

Особенности DLC:


* New game mode Economy for multiplayer and AI matches.
* 2 new rugged maps for Destruction, Conquest & Economy modes (Bystrany & Thuringen Wald).
* New playable map for Alamo mode (Eye of the Storm).
* 2 new maps for Conquest mode (Two Flanks & Blood River).
-

Fatal Error


"Fatal Error", the 4th free DLC for Wargame: European Escalation, brings you a brand new 5-mission long Operation, as well as a new and finely tuned multi-touch gameplay for owners of Ultrabook™ with touch? display. Inspired by Intel®!
This DLC focuses on solo play, adding a brand new fifth operation to Wargame's existing four. This 5-missions operation is completely independent to Wargame's original campaign, and will provide you new, bigger challenges to face.
Based on an original alternate history, Fatal Error will bring you back in 1979, a time when hopes for a peaceful settlement of the East/West tensions had never seem so close… until all hopes were shattered by the Euromissiles crisis, and the discovery of a Soviet combat brigade being deployed in Cuba. Within the depths of Mount Cheyenne, home to North America's most vital command center, a tragic mistake by a maintenance technician sets the world on fire…
The DLC Fatal Error does not only bring new missions; it also makes your game compatible with your Ultrabook™ with touch? display. Inspired by Intel®! Finely tuned with simplicity of use in mind, the multi-touch gameplay specifically crafted for Wargame will let you play comfortably installed in your couch, without the need for a mouse or a keyboard! Commanding your army has never been so accessible and intuitive.
Touch gameplay may work on other multi-touch devices, but is not officially supported.
-

Особенности игры:


* Масштабная стратегия от признанных мастеров жанра, студии Eugen Systems, которая подарила игрокам знаменитые Act of War: Direct Action и R.U.S.E.
* Огромные фотореалистичные карты для грандиозных сражений с участием сотен разных юнитов — от пехоты и тяжелых бронированных танков до вертолетов и самолетов.
* Глубокая стратегическая составляющая, учитывающая массу всевозможных факторов — таких, как вид амуниции солдат, запасы топлива для боевых машин, пути снабжения армии, погодные условия, ландшафт местности.
* Система IRISZOOM, позволяющая моментально менять обзор поля боя — с глобального вида карты на демонстрацию происходящего в любой ее точке с близкого расстояния.
* Захватывающая кампания, основанная на реалиях периода холодной войны и в то же время предлагающая направить ход истории по иному руслу.
* Многопользовательский режим 4 на 4, поддерживающий многочисленные функции сетевого сервиса EugenNet.

Особенности Repack'a:


--За основу взята Лицензия от 1С-СофтКлаб--
Игра:
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка дополнительного Soft'a (DirectX, Visual C++)
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 512 Мб ОЗУ
* примерное время установки 10 минут(а,ы)
Патчи:
* v 12.02.16
* v 12.02.29
* v 12.03.07
* v 12.03.13
* v 12.03.29
* v 12.04.16
* v 12.04.18
* v 12.05.07
* v 12.06.11
* v 12.07.02
* v 12.07.09
* v 12.08.01
* v 12.09.03
* v 12.09.12
* v 12.09.19
* v 12.09.24
* v 12.10.02
* v 12.10.08
* v 12.10.26
* v 12.10.29
* v 12.11.13
* v 12.12.05
* v 12.12.07
* v 13.01.07
* v 13.02.19
* v 13.03.05
* v 13.03.11
DLC:
* New Battlefields
* Conquest
* Commander
* Fatal Error
Разное:
* игровые архивы не тронуты
* сохранён Manual на Английском
* возможность разбить на 2xDVD5 или 1xDVD9
* за основу взята лицензионная копия игры от 1C-СофтКлаб, обновлённая в Steam от 04.06.2013
Удалено:
* -----
Автор Repack'a:
* Fenixx
-

Скриншоты:


Свои скриншоты:


Скриншоты инсталлятора:


Steam скриншот


--

Разбиваем на 2xDVD5:


* 1xDVD5 - Info (папка), autorun.inf, setup.exe, setup-1.bin, game-1.bin, game-2.bin, soft.bin.-* 2xDVD5 - game-3.bin.
--

Обновления Repack'a:


10.07.2012


* игра обновлена до версии 12.07.02.
* добавлено 1 DLC (Conquest).
-

06.10.2012


* игра обновлена до версии 12.09.24.
* добавлено 1 DLC (Commander).
-

09.10.2012


* игра обновлена до версии 12.10.02.
-

20.12.2012


* игра обновлена до версии 12.11.13.
* добавлено 1 DLC (Fatal Error).
-

04.06.2013


* игра обновлена до версии 13.03.11.
--Repack обновлён!
* игра обновлена до версии 13.03.11.
Совпадений с предыдущем Repack'ом нет!
от 04.06.2013 в 20:30 по Москве
-

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