Важное объявление!
У Нас Все раздачи мультитрекерные, при нуле пиров в релизах, можете смело вставать на закачку!
 
Автор Сообщение

HUNTER

Стаж:
4 года 6 месяцев
Сообщений:
60910

Репутация: 101

[+] [-]
Вне форума [Профиль] [ЛС]

DirectX - Learn Microsoft DirectX from Scratch
Learn to handle multimedia, game programming and videos using Microsoft DirectX
Год выпуска: 2016
Производитель: Udemy / Talent Nurture Academy
Сайт производителя: udemy.com/directx-learn-microsoft-directx-from-scratch
Продолжительность: 25:30
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание: We shall be working on coceptual and practical level of DirectX. We shall be working on DirectX 11.2. DirectX is rendering API by Microsoft. Direct3D is a part of DirectX. DirectX is a collection of APIs for handling tasks related to multimedia, game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as shorthand term for all of these APIs and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on DirectX technology.

Содержание

Section 1: Introduction
Lecture 1
Introduction
07:25
Section 2: Vector Algebra Basics for DirectX
Lecture 2
Introduction to Vector
13:33
Lecture 3
Translation of Vector
06:10
Lecture 4
Vector Coordinates
08:33
Lecture 5
Vectors Operations
11:27
Lecture 6
Vectors Operations Continues, Vector Multiplications
06:52
Lecture 7
More on Vector Operations
07:49
Lecture 8
Magnitude and Unit Vectors
08:50
Lecture 9
Computing the Magnitude
05:26
Lecture 10
Vector Dot Products
09:27
Lecture 11
More on Dot Products
09:37
Lecture 12
Orthogonalization
08:04
Lecture 13
3D Case
09:26
Lecture 14
3D Case Continues
09:51
Lecture 15
Cross Product
09:44
Lecture 16
Cross Product Example
07:48
Lecture 17
Cross Products for 2D Vectors
04:48
Lecture 18
Orthogonalization with Cross Product
08:48
Lecture 19
Summarizing
07:11
Section 3: Matrix Algebra
Lecture 20
Introduction to Matrix Algebra
12:37
Lecture 21
Row Vector and Column Vector in Matrix
10:38
Lecture 22
Solving a Few Examples in Matrix
10:17
Lecture 23
Matrix Multiplications
13:01
Lecture 24
Vector Matrix Multiplication
10:59
Lecture 25
Different Types of Matrices
05:39
Lecture 26
Identity Matrix
09:16
Lecture 27
Determinant of Matrix
10:30
Lecture 28
Determinant Continues
11:25
Lecture 29
Adjoint of Matrix
11:56
Lecture 30
Inverse of a Matrix
07:56
Lecture 31
Looking at Example
09:25
Lecture 32
Important Points
10:41
Lecture 33
Summarizing Matrix Algebra
05:44
Lecture 34
Summary and Conclusion
07:32
Section 4: Linear Transformation
Lecture 35
Introduction
12:09
Lecture 36
Matrix Representation of Linear Transformation
10:02
Lecture 37
Matrix Representation Continues
09:55
Lecture 38
Rotation Matrix
12:25
Lecture 39
Orthogonal Matrix
13:14
Lecture 40
Transformation
11:53
Lecture 41
Transformation Continues
11:53
Lecture 42
Scaling and Rotation
09:08
Lecture 43
Scaling and Rotation Continues
11:21
Lecture 44
Change of Coordinate System
09:59
Lecture 45
Coordinate Transformation
10:22
Lecture 46
Different Coordinates
08:38
Lecture 47
3 Frames of references
04:37
Lecture 48
Coordinate Changing System
07:01
Lecture 49
Summarizing Linear Transformation
11:12
Lecture 50
Summarizing Continues
07:04
Lecture 51
Linear Transformation Conclusion
06:22
Section 5: DirectX
Lecture 52
Introduction
10:30
Lecture 53
The Parts of the Game
10:07
Lecture 54
Game Components
10:24
Lecture 55
Building up Windows Application
11:21
Lecture 56
DirectX Project
07:44
Lecture 57
Explaining Codes
10:19
Lecture 58
Coding Explanation
11:57
Lecture 59
How they work on Windows
11:04
Lecture 60
Wrting the Functions
10:11
Lecture 61
Events
07:09
Lecture 62
Current Points
06:33
Section 6: Life Cycle of an Application
Lecture 63
Introduction to Life Cycle
06:08
Lecture 64
Game Life Cycle Chart Diagram
06:44
Lecture 65
Hello World App
09:29
Lecture 66
More efficient Event Loop
10:48
Section 7: Entering the world of 3D Graphics
Lecture 67
Entering the world of 3D Graphics
10:32
Lecture 68
DXGI
11:31
Lecture 69
Graphics Concepts
10:26
Lecture 70
Primitives
13:07
Lecture 71
Writing DirectX Codes
11:13
Lecture 72
Coding Continues
10:38
Section 8: Direct 3D
Lecture 73
Direct 3D
10:06
Lecture 74
Different D3D Flags
08:26
Lecture 75
Swap Chain
11:53
Lecture 76
Swap Chain Continues
11:42
Lecture 77
Swap effects
10:57
Lecture 78
Lets Create a Swap Chain
08:50
Lecture 79
Rendering Frames
10:43
Lecture 80
Creating a Render Target
13:32
Section 9: DirectX Drawing a Triangle
Lecture 81
Drawing on the Screen
09:02
Lecture 82
Drawing a Triangle
09:57
Lecture 83
Creating a Shader
09:26
Lecture 84
Creating a new Function
09:45
Lecture 85
Vertex Layout
09:40
Lecture 86
Input Layout
10:10
Lecture 87
Triangle Continues
07:19
Lecture 88
Vertex Buffer
07:24
Lecture 89
Summarizing
07:41
Lecture 90
Drawing a Triangle Conclusion
08:22
Section 10: Rendering Pipeline
Lecture 91
Rendering Pipeline
07:57
Lecture 92
Stages of Rendering Pipeline
07:18
Lecture 93
Vertex Processing
10:51
Lecture 94
Stream Output Stage
08:27
Lecture 95
Intro to HLSL
08:40
Lecture 96
Symantics of HLSL
08:23
Section 11: Shader Effects
Lecture 97
Introduction to Shader Effects
09:41
Lecture 98
Upgrading Pixel Shader
11:10
Lecture 99
Simple effects
08:27
Lecture 100
Constant Buffers and Shaders Effect
09:03
Lecture 101
Setting up Constant Buffer
10:06
Lecture 102
Advanced Parameters
05:53
Lecture 103
Recreating the Vertex Shader
06:54
Lecture 104
Constant Buffer Alignment
12:05
Lecture 105
Constant Buffer Alignment Continues
11:30
Section 12: Transformations
Lecture 106
Introduction to 3D Transformation
13:02
Lecture 107
Scaling and Different Transformation
08:31
Lecture 108
Matrices
11:27
Lecture 109
World Transformation
12:33
Lecture 110
Combining Translation, Rotation and Scaling Matrices
11:02
Lecture 111
Understanding the Combination
10:21
Lecture 112
Field of View
10:46
Lecture 113
Final Transformation
07:25
Lecture 114
Putting the Codes in Practice
09:09
Section 13: Depth Rendering
Lecture 115
Introduction
11:58
Lecture 116
How to implement Depth Buffer
12:05
Lecture 117
Setting up the Depth Buffer
07:17
Lecture 118
Depth Buffer Coding
08:15
Lecture 119
Add Code to the Solution
10:34
Lecture 120
Coding Continues
08:57
Section 14: Modelling Objects
Lecture 121
Introduction to Modelling Objects
10:15
Lecture 122
Creating simple Models
08:48
Lecture 123
Creating Index Buffer Coding
08:35
Lecture 124
Coding Continues
07:46
Lecture 125
Conclusion
08:06
Section 15: Customizing Rasterizer
Lecture 126
Introduction
10:43
Lecture 127
Coding
08:32
Lecture 128
Coding Continues
08:23
Lecture 129
Changing Objects
09:23
Section 16: Colour Blending
Lecture 130
Introduction to Colour Blending
10:38
Lecture 131
Blend States
08:31
Lecture 132
SRC Blend and Destination Blend
08:57
Lecture 133
Destination Colours
07:57
Lecture 134
Setting up the Blend States
07:33
Lecture 135
Setting up Continues
07:37
Lecture 136
Depth Operations
11:10
Lecture 137
Adding Code for different Depth renders
10:40
Section 17: DirectX Texture
Lecture 138
Introduction
11:06
Lecture 139
WIC Texture Loader
06:20
Lecture 140
WIC
13:47
Lecture 141
Create DDS Texture
08:12
Lecture 142
Passing the Texture
10:54
Lecture 143
Adding the Code
10:53
Lecture 144
Vertex Shader
05:58
Lecture 145
Sampling of Texture
09:51
Lecture 146
types of Filters
10:10
Lecture 147
Texture Address Modes
11:14
Lecture 148
Controlling Mip Map Levels
08:02
Lecture 149
Setting Sampler Objects
06:14
Lecture 150
Coding Texture
09:37
Section 18: DirectX Quaternions
Lecture 151
Introduction
08:43
Lecture 152
Discriminant
10:31
Lecture 153
Raising Imaginary Numbers to Power
12:01
Lecture 154
Adding and Subtracting Complex Numbers
11:50
Lecture 155
Lets Talk about Quaternions
09:56
Lecture 156
Multiplying Quaternions
10:39
Lecture 157
Quaternions Continues
13:31
Lecture 158
DirectX Primer on CPP
10:14
Lecture 159
CPP Final
08:43
Файлы примеров: отсутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 30fps, 202kbps
Аудио: AAC, 44.1kHz, 55kbps, stereo

Скриншоты





_________________
Показать сообщения:    

Текущее время: Сегодня 19:11

Часовой пояс: GMT



Вы не можете начинать темы
Вы не можете отвечать на сообщения
Вы не можете редактировать свои сообщения
Вы не можете удалять свои сообщения
Вы не можете голосовать в опросах
Вы не можете прикреплять файлы к сообщениям
Вы не можете скачивать файлы
Наши партнеры: интернет магазин Ивановского трикотажа textilla.ru