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Blender 2.79: Complete training from beginner to pro
Год выпуска: 2018
Производитель: Udemy
Сайт производителя: https://www.udemy.com/blender-279-complete-training-from-beginner-to-pro/
Автор: Julien Deville
Продолжительность: 34.5 часов
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание:
If you are a future user who want to become familiar with Blender, this training in english is for you.
The full manual for Blender is intended for all future users who want to become familiar
with the software but also for professionnals aimed at enhancing their knowledge.
As a professionnel graphic designer or as a company in constant evolution, Blender will
be absolutly essentiel to your working life.
Objectives:
- In order to have a better workflow management, you will discover the complete software
- For better efficiency, you will understand the interface and learn keyboard shortcuts
- Learn polygon modeling, animation and rendering basics.
- explore all the detailed functionalities provided by this application, compositing, digital sculpture, 3d printing, video game creation.
Educational resources:
- Blender trainer certified by the Blender foundation, who has been practicing for many years in the field of 3D.
- Ready tu use source files

Содержание


Chapter 1 discovering Blender
01:18:26
1.1-Introduction
Preview
03:55
1.2-Interface presentation
22:28
1.3-Interface customization
13:47
1.4-3D view navigation
16:21
1.5-Blender Configuration
21:55

Chapter 2 Object Mode
02:47:46
2.1-The object mode menu bar
21:34
2.2-Mesh primitives presentation
21:01
2.3-Other objects presentation
18:59
2.4-Basic manipulations
23:02
2.5-Objects relations
18:31
2.6-Use of constraints
20:27
2.7-The BoolTool and boolean operations
13:01
2.8-Simple modeling exercises from primitive cup, lamp, desk, usb key
31:11

Chapter 3 Edit mode
04:57:43
3.1-Presentation, notion of vertice, edge, face
17:07
3.2-Selection tools
18:48
3.3-The extrusion
17:35
3.4-Modeling tools in edit mode
38:48
3.5-The proportional editing
19:04
3.6-The snapping
11:56
3.7-The looptool addon
15:00
3.8-Basic modeling exercises in edit mode-Cup
14:21
3.9-Basic modeling exercises in edit mode-Shampoo bottle
13:12
3.10-Basic modeling exercises in edit mode- Headphones
Preview
28:00
3.11– Model a robot with reference image part1
29:53
3.12– Model a robot with reference image part2
31:13
3.13– Model a robot with reference image part3
24:24
3.14– Model a robot with reference image part4
18:22

Chapter 4 Modifiers
01:30:46
4.1-Introducing non-destructive modifiers
09:53
4.2-Presentation and use of the main modifiers
21:58
4.3-Presentation and use of the main modifiers 2
15:59
4.4-Examples of typical modelizations with modifiers_chain
09:23
4.5-Examples of typical modelizations with modifiers_sofa
10:46
4.6-Examples of typical modelizations with modifiers _bottle
09:22
4.7-Examples of typical modelizations with modifiers _plant
13:25

Chapter 5 Beziers Curves
01:22:22
5.1-General overview
14:44
5.2-Curves in Edit mode
13:34
5.3-Specific features of Curves
09:54
5.4-Modelling with curves and hooks
15:24
5.5-Import .svg from other softwares
08:49
5.6-The text object
07:45
5.7-Exercise: Creation of a 3D logo from a 2D image
12:12

Chapter 6 Cycles Render Engine
02:45:14
6.1-Render engine introduction
12:18
6.2-General Settings
13:13
6.3-Node system, addon node wrangler
22:21
6.4-Shaders presentation
32:22
6.5-Specific shaders creation
34:12
6.6-Camera settings
16:31
6.7-The PBR shaders Addon
13:25
6.8-Use on our robot
20:52

Chapter 7 World and Lighting
01:30:37
7.1-The world panel
08:32
7.2-Using HDRI maps
18:05
7.3-Lighting and different types of lamps
17:19
7.4-Exercise-Studio-creation
33:59
7.5-Tips with HDRI maps-Easyhdri-Filmic
12:42

Chapter 8 UV Mapping Texture Paint and Baking
03:10:55
8.1-Unwrap Techniques
22:33
8.2-Edition of islands
08:17
8.3-Unwrap the mug
12:25
8.4-Unwrap the robot
32:36
8.5-Texture paint mode, tools presentation
25:25
8.6-Using an image texture as brush
21:02
8.7-Image projection in stencil mode
26:59
8.8-Using Line and Curve Strokes
09:19
8.9-Baking in cycles, use with the robot
32:19

Chapter 9 The sculpt mode
03:05:54
9.1-Sculpt mode presentation and interface configuration
20:44
9.2-Tools presentation
30:59
9.3-Multiresolution Modifier
16:13
9.4-Basic sculpture techniques
20:49
9.5-The liberty of dynamic topology
14:06
9.6-Timelapse Sculpture of a werewolf bust
13:47
9.7-Using textures for details
20:34
9.8-Retopology tools in Blender
29:52
9.9-Retopology of werewolf bust timelapse
18:50

Chapter 10 The Armatures
03:25:38
10.1-Armature presentation and visualization
21:15
10.2-Bones management, layer system
27:41
10.3-Armatures in Edit Mode
17:51
10.4-The pose mode
18:48
10.5-Parenting, organic or mechanical object
21:45
10.6-Bone constraints
36:28
10.7-Exercise: Rigging an humanoid
36:24
10.8-Exercise: Rigging our Robot
25:26
-
Chapter 11 Animation in Blender
02:58:29
11.1-Configuration and principles of key insertion
23:56
11.2-Dedicated interface
30:11
11.3-Shapekeys
15:26
11.4-Separate location scale and rotation keys-Animation of a ball
16:38
11.5-Everything is animatable
20:12
11.6-Exercice-Creation of a turnaround system
13:16
11.7-Exercise-creation of a title animation
33:08
11.8-Exercise-Creating a walking cycle
25:42
-
Chapter 12 Simulations
03:35:55
12.1-Introduction to simulations
14:50
12.2-Rigid bodies simulations
22:49
12.3-Smoke simulation
33:55
12.4-Cloth simulation
35:18
12.5-Fluid simulations
30:34
12.6-Dynamic particle system
36:48
12.7-Static particles
41:41
-
Chapter 13 Compositing
01:54:03
13.1-presentation of compositing-Node system concept
08:49
13.2-Main nodes presentation
39:19
13.3-Exercice - creating a vignette- adding a watermark
20:22
13.4-Exercice - use of passes-add a glow effect
20:40
13.5-Exercice- Integrate a 3d object into an photography
24:53
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 30fps, 679kbps
Аудио: AAC, 44.1kHz, 45.7kbps, mono

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