Risk of Rain-Дата выхода: 8 ноября 2013 Жанр: Arcade Разработчик: Hopoo Games Издательство: Hopoo Games Платформа: PC Тип издания: RePack Версия игры: 1.1.1 Язык интерфейса: Английский Язык озвучки: Музыкальное сопровождение Таблэтка: Вшита (3DM) Системные требования: ⇛ Операционная система: Windows Vista, 7, 8 ⇛ Процессор: 2.5 ГГц ⇛ Оперативная память: 1 ГБ ⇛ Видеокарта: Direct X9.0c Compatible Card ⇛ Звуковая карта: Совместимая с DirectX 9.0c ⇛ Свободное место на жестком диске: 100 МБ Описание: Risk of Rain - Игра жанра рогалик, характеризуется прежде всего рандомизированным геймплеем и постоянными смертями, а это значит что для многих игроков этот жанр покажется сложным. Risk of Rain нацелена на оживление жанра со стилизованной графикой и интуитивной схемой геймплея. Три простых цели игры: 1. Дизайн игры генерируется случайно, чтобы сохранить реиграбельность. 2. Время = сложность. Чем дольше Вы играете - тем сложнее становится игра. 3. Наслаждайтесь игрой, несмотря на то выигрываете Вы, или проигрываете.- Особенности игры:
⇛ Участвуйте в мультиплеере с друзьями или другими игроками со всего мира! ⇛ 10 уникальных персонажей ⇛ Сражайтесь с ордами разнообразных врагов и боссов, случайно выбранных игрой со случайными способностями и силами ⇛ Исследуйте 10 массивных уровней с разными врагами, сокровищами и т.п. ⇛ В помощь Вам разнообразные дроны, от боевых до лечебных ⇛ Разблокируйте информацию о вещах и монстрах в игровой энциклопедии ⇛ Разблокируйте новые вещи и персонажей с помощью сложных ачивок, чтобы сохранить реиграбельность ⇛ Сохраните свои лучшие результаты
- Особенности РеПака:
⇛ Ничего не удалено/не перекодированно ⇛ Версия игры 1.1.1 ⇛ RePack by Ученик_77 (RG Games)
- Список изменений: Список изменений на версию 1.11 не обнаружен ----------------------------------------------------------------- Version 1.0.2: ---Gameplay -Enforcer Protect and Serve Cooldown reduced by 1 second Internal cooldown reduced by 1 second Animation now properly scales with attack speed Now allows for slowed movement, retaining shield direction We were aiming to have the skill feel less clunky, also allowing the Enforcer have tools to block body-centered missiles later in the game -Sniper Reload Removed redundant frames Steady Aim Fully charges at 2.5 seconds, rather then 3 Now properly reduces damage by 50% (rather than 60%) Again, aiming to have the Sniper feel less clunky while maintaining class identity Multiplayer games now have the option to prevent item hogging Enabled by the host in lobby If a single person has too many items compared to the rest of their team, the game will prevent you from picking them up. Feel free to post feedback if it is too strict/lenient! Last boss now drops a Monster Log --Bug Fixes Melee attacks now properly work with the Brilliant Behemoth Hourglass no longer procs on dead players 40 minute achievement no longer procs on dead players Monsters on top of drones no longer crashes the game Gaining more than 70 unique items no longer crashes the game Damage stat is now properly saved Sound no longer loops if cutscene is skipped during the alarm Ifrit can no longer moonwalk Variety of other small bug fixes Version 1.0.1: -Bandit Lights Out achievement now properly works on Worms/Wurms -Sniper Reload bonus now properly applies to the Heaven Cracker -Golem and Wandering Vagrant kills now properly grant progress for unlocks online -Achievements dependent on stage progression now properly unlocks online -Monster Logs now drop for the client online -Monster Logs now adds a chat message on pickup -Tiny Imps hitbox is now taller -Ampersands (&) can no longer be included in names -Swapping between dead players now properly works online -The caged test subject is now considered a boss -Providence Shrine health percent moved down to 50% from 60% -Unlocks now properly wrap vertically post-game -Game completion no longer increases your death count -Game completion no longer adds to nemesis score Thanks to everyone who made our game better! You guys lead the most amazing day of our lives! Beta 0.30.7.0: Feature Additions: Online Co-op Difficulty levels (Casual, Normal, Hardcore) can now be selected Explorer’s Key, Jar of Souls, and Happiest Mask have been enabled for online play Health Shrines and Imp Jars have been enabled for online play Ancient Valley has been enabled for online play Imp Overlord has been disabled for further testing The ‘Achievement’ tab in the Highscores is fully functional New achievements have been added to facilitate testing Elite bosses now adjust their displayed name in correspondence with their element The Legendary Wisp now properly spawns as an elite The Toxic Beast now properly spawns as an elite The Cremator now properly spawns as an elite The Magma Worm now has updated graphics when spawning as an elite Monsters and certain bosses can now spawn with the Blighted affix (Hardcore only) Certain bosses require more points to now spawn as elites Error messages are no longer displayed on screen Error logs are now saved in the location of your game as a .txt (Naming is done through the date ie. “error_8_24_2013.txt”) Error logs have a maximum size of 100 kb Depending on the nature of the error, you may have to return to the main menu Acrid Health regeneration per level has been increased by 33% Huntress Attack speed coefficent on ‘Strafe’ has been raised to 0.29 from 0.25 ‘Laser Glaive’ has been updated to be more responsive Hp/level has been raised by 4 to match the Commando Now gains 2.5% attack speed/level Engineer ‘Thermal Harpoons’ now have a maximum range of 600 pixels Art has been slightly updated in character selection HAN-D DRONE now deals 190% damage, down from 210% DRONE now heals for 8% max health, down from 9% max health Miner Attack speed gained per level is now uncapped Bug Fixes: Elite Giant Golems no longer crash the game Scavenger no longer regenerates past full health Lemurains no longer grant a completed achievement when left at low health online Miner no longer loses attack speed when leveling up with the Battery Ghosts are now working Multiple mushrooms can now be spawned by players if sufficiently far away (ONLINE) Fixed a variety of glitches Beta 0.30.6.0: Feature Additions: New Classes: Huntress (unlocked by default for the beta) Acrid (unlocked by default for the beta) Online Co-op (Alpha) While not quite finished, we were too excited not to show our beta testers! In this patch, you will be able to play an early version of Risk of Rain online. Please remember that online is still a work in progress! Certain items, shrines, stages, and features have been disabled to facilitate the alpha testing Tough Times now grants 14 armor (down from 20) Happiest Mask now increases durability and damage of ghosts, rather then spawning multiple ghosts Number of mini-imps spawning from the Imp Pot now scale with number of players in-game Max health is now capped at 9999 Engineer Turret no longer procs items Healing on area of effect skills now have diminishing returns Bug Fixes: Music now properly resumes after pausing Missing ground tiles in Temple of the Elders replaced Heaven Cracker now properly works with the Engineer Fixed problems with HAN-D and Engineer skills scaling cooldown with attack speed Magma Worm’s burning now pauses correctly Wicked Ring now properly procs only when hitting an enemy Enemies in the Temple of the Elders now properly pause when you stop time Ghosts now despawn on Boar Beach Hitlist no longer fails to give stacks when killed by explosive attacks Brilliant Behemoth no longer deals double procs Harvestor Scythe now heals for the intended amount Engineer mines can no longer be activated by ghosts Imp Bodyguard’s death no longer freezes the game Temple Guard ghosts now have proper AI Elder Lemurians now properly deal % of your current health as damage (COOP) post-game screen now shows the stats of the last player alive (COOP) now displays arrows correctly during teleporter event (COOP) achievements should now unlock correctly during co-op Beta 0.30.5.0: Feature Additions: Highscores Tab is now enabled in the main menu! The ‘General’ Tab displays total number of games and high score, along with percent of the game completed The ‘Stats’ Tab displays a variety of info tracked from your games The ‘Achievements’ Tab is still under construction! Please note that all stats are NOT retroactive; while older save files will work, it will not track progress of what you’ve accomplished before. Save files now automatically creates a back-up when saving, named Save_backup.ini Microsoft Visual C++ Redist. has been packaged inside the zip file For users suffering from ‘Error Defining External Function,’ run the .exe in the ‘redist’ folder to fix the issue The game has been optimized for lower end computers; users who had frame rate issues before should see a huge performance boost ‘Frame Skip’ option has also been added into the options. Enable to run graphically at a lower framerate for lower-end computers New Class: Engineer (unlocked by default for the beta) New Stage: Temple of the Elders Bustling Fungus’ heal will be canceled when taking damage Repulsion armor changed to 500 armor (83% damage reduction) rather then full invincibility These two changes were aimed at the eventual invincibility late-game. While it is fun to heal-tank, it led to users being so strong they couldn’t even end the game. Not only that, but it was a bit silly to be invincible while afking! Lightning bounce range reduced to 100 (from 200) Lightning bounce number has been raised to 5 (from 3) Lightning no longer does double damage at the end of the chain Advanced lightning elite aura damage reduced by 30% Advanced lightning elite proc chance reduced by 30% We felt that melee characters had an unfair time vs. advanced lightning elites. These changes are aimed at giving melee characters an opportunity window to attack Advanced explosion elite missiles now have a cap of 250 pixel distance Advanced explosion elite missiles now only fire if the monster has been aggro’d Advanced explosion elite missile delay has been normalized to 0.8 seconds (from 0.6-0.9) These changes are aimed at giving players a way to manage elite missile mobs while still retaining their power Max health bars displayed now depend on graphics settings The ‘Item’ category in Post-Game Stats now account for item stacks Bug Fixes: Magma worm displays behind pillars in Sky Meadow Gaining max hp inside the Warbanner can cause negative health regeneration Time stop’s tickin’ doesn’t stop tickin’ Repulsion Armor sometimes doesn’t display graphics ‘External’ errors, involving audio and dlls Savefiles being overwrote Lava worm burn loop crashes on exit Warbanner causes negative health regeneration, resulting in many on-hit procs Friendly Imp does not transition into the next stage Repulsion Armor doesn’t display in storage menu Edge of the secret level has no walls Evolved Lemurians still track the Bandit when he’s using Smokescreen (which should make him invisible). Monster Log and Item Log sometimes do not unlock from co-op gameplay Chain lightning sometimes would have untethered range Thallium now correctly deals damage Mechanical spider bullets would go off-screen and never be deleted Beta 0.30.4.0: Feature Additions: New Boss: Imp Overlord Credits to Seria-Myouna for the idea and Daimera for the sprites. You guys rock! New Items: Repulsion Armor (Hey Tucker!) Nematocyst Nozzle (unique) Captain’s Brooch Tesla Coil Mortar Photon Jetpack Dead Man’s Foot Energy Cell Thallium Dio’s Friend Warbanner Legendary Spark (unique) Snake Eyes Arms Race Meat Nugget Sawmerang Snowglobe Imp Overlord’s Tentacle (unique) New music track for Sky Meadow and Ancient Valley Two new music tracks for high tier boss fights Previous music tracks have been remastered Headstomper damage now scales exponentially with fall height, rather then linearlly Headstomper damage cap removed This was intended to reward falling from great heights as an intro to the battle. Falling from smaller heights will hit for much less, and falling from bigger heights will hit for much more. Enemy missiles are now displayed as red on low graphic settings The Monster Log now has a Table of Contents The Item Log has been readjusted to fit for future items Burning Witness no longer stacks bonuses past the first kill, but refreshes the duraction Burning Witness bonus movespeed increased The Wandering Vagrant, Ancient Wisp, and Imp Overlord all drop unique items at a 15% chance along with the Magma Worm Bitter Root capped at +300% bonus health (38 Bitter Roots) Boxing Gloves now suffer from diminishing returns at the same rate as Concussion Grenades Rope grabbing code improved to account for highly increased movespeeds Gold denominations have been changed Small coins now represent 1 (same as before) Coins now represent 5 (from 10) Gold coins now represent 25 (from 50) Platinum coins now represent 125 (from 200) Bag of Coins represent 625 (new) Platinum Bag of Coins represent 3125 (new) Net gold dropped from monsters have not been changed The game no longer uses Ultracrypt, because it would interfere with FRAPS and non-Windows 7 Computers. Yes, this means the save files from previous builds will not work! We have included a save file with everything unlocked EXCEPT for the new items to compensate. Sorry! Health bars now display more intuitively Previously: Red bar represented first 3000 health, orange bar the next 3000, and the yellow bar the rest. This meant that the yellow bar could hold much more health than either orange or red bar Now: Red, orange, and yellow represent a third of the total health Health bars are also capped in size at 200 pixels wide. While it’s still very wide, we think its part of the charm to see large health bars (and to take them right down!) GameMaker has been updated from 8.1.91 to 8.1.141. While we can’t recreate the bugs on our own computers, this may result in fixing a variety of GameMaker engine bugs for some users. Bug Fixes: Plasma chain and ‘plasma count’ error Save files would sometimes delete/not save correctly The Vagrant instantly fired its orbs in a cluster while Unstable Watch is activated Magma worm grants a stack on the Hit List every time it goes off the screen The Watch description still says 10 seconds while it was changed to 7 While playing coop the Lights Out ability on the bandit refreshes both players CD’s The life bars are still extremely long after playing for 2 hours (COOP) Player two cannot pause the game Sometimes previously unlocked items relocked after restarting the game Backup Drones sometimes wouldn’t attack monsters. Backup Drone description was off by 2 seconds Massive leech healed less than intended Stacking different buffs/debuffs could result in strange movement speed and attack speed interactions Movement speed is reduced while having a large number of goat hooves and buying witnesses When teleporting with the invincibility shield you are invincible for a long time Prison shackles were not working Beta 0.30.3.1: New Boss: The Scavenger The Scavenger will only spawn naturally as a rare boss (outside of teleporter events) New Items The Ol’ Lopper Permafrost Telescopic Scope 56 Leaf Clover Medkit Spikestrip Headstompers (Actually drops now!) Gold-to-exp rate is now increased at higher gold amounts to reduce time spent waiting Elite mobs now have stun/knockback durations reduced by half This might prove too powerful. Tell us what you think! Director spawn points increased by 15% Enemy damage coefficient scaling increased from 0.6 to 0.66 Bandit’s Blast: Increased to 150% from 140% Now capped at 6 attacks/second, from 60 attacks/second as before The cap now scales with attack speed You can now hold down the key to have the Bandit attack automatically This rate is equal to 59% of the maximum attack speed, so pressing the key repeatedly is still worthwhile. Late game, when the attack speed cap is too high to humanely press, you can now hold the key down. Seed now heals for 2(+1 per stack), down from 2(+2 per stack) Plasma Chain can only cast one chain per stack as originally intended Cast chance raised from 8% to 10% Harvester’s Scythe now heals for 12(+4 per stack), down from 12(+12 per stack) Bustling Fungus now heals for 4.5% per stack (down from 6% per stack) Skull Ring no longer reduces the cooldown of basic attacks Unstable Watch’s effects now last 7 seconds, down from 10 Infusion no longer has a cap Now grants +1 (+0.5 per stack) health, down from +2(+1 per stack) Bug Fixes: Second subpermutation of the Lake no longer has one location where you can still climb down into the ground Second subpermutation of the Forest no longer has one location where you can still climb down into the ground Second subpermutation of the Cavern no longer has missing blocks on the far right Sky Meadow now has a teleporter animation when entering the level Rolling as the Commando no longer negates the Shield Generator Hitlist description updated Walls on sides of the map have been added to be taller Imp Shrine text no longer sometimes appear behind tiles Getting every item no longer results in a crash ‘Error Defining External Function’ should no longer show up on computers Ghosts no longer count as spawns The Cremator will no longer break dance (COOP) Buff bars will now remain attached to the correct player Lava worm damage did not scale correctly Lava worm lightning affix did not scale correctly Demo v1.0.1: Fixed a glitch where the difficulty would reset after beating the 2nd level Fixed a glitch where boss health did not scale correctly Fixed a glitch where the difficulty change on entering a level only lasted one minute Changed coefficients for health and damage scaling on enemies Changed coefficients on bonus spawns on late-game teleporter activations Alpha Version 0.29.2.2: The game should no longer crash when the giant worm spawns Drones now have a shorter vertical tether range Drones now no longer attack while you are on ropes Took out a few unfinished items that were accidentally included in the last patch Should no longer receive sound errors Alpha Version 0.29.2.1: Fixed a glitch where ending the game with barb wire would crash Fixed a glitch where you can get unlimited items from mini-imps Fixed a few issues where enemies could spawn in walls The Giant Golem in level 3 should now spawn everywhere Should no longer recieve an error after running out of memory Alpha Version 0.29.2.0: Now has full gamepad support, with remapping! New items now are highlighted in the item log Added gamemodes; casual, normal, and hardcore. Alter your gameplay depending if the game is too hard or easy! Reduced Drone’s tether range Reduced bonus spawns from activating teleporter Enemies no longer despawn once the teleporter time is up You now have an arrow pointing to the nearest enemy once teleporter time is up You now heal to full health at the beginning of every stage You can now press F9 to take screenshots (saved in the .exe directory) Fixed a gap in the map on the 3rd level Fixed an invisible rope glitch on the 1st level Fixed an issue where rope controllers would be visible Fixed an issue where you can climb into walls on the 3rd level Fixed lag caused by some in-game text Alpha Version 0.29.1.1: Multiple Barb Wires and Toxic Worms should no longer crash Glitches involving the ropes on the 3rd level have been fixed Alpha Version 0.29.1.0: The 3rd level is now fully redone! The Commando’s FMJ boosted to 140% damage from 120% The Commando’s FMJ now knocks enemies back The Commando’s Tactical Dive now has its cooldown reduced by 0.5 seconds The Miner can no longer fly Enemy health scales faster, and enemy damage scales slower The Key no longer repairs drones 1 New Shrine 4 New Items, the ‘Hero’s Set’ (not currently in item log) 1 New Enemy Fixed rope errors on 1st level The Ancient Wisp now spawns small wisps on hit The Alien Head is now rarer Fixed Money Bags text file The Jetpack now requires two to reach the same jump height as before Fixed issues with Magma Worm noise levels The Teleporter now has audio Fixed some terrain issues in the 2nd level Alt-Tabbing should now prevent audio from the menu Drones no longer live after the player dies Affixed enemies no longer have a chance to drop tier-1 items - Установка :
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