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Designing VEX Driven Digital Assets in Houdini
Understanding of VEX and mathematics can really bring your Houdini skills to the next level. In this course, you will learn how to build an asset that depends on both. Software required: Houdini.
Год выпуска: 07/2016
Производитель: Pluralsight
Сайт производителя: pluralsight.com/courses/houdini-designing-vex-driven-digital-assets
Автор: Jonathan Granskog
Продолжительность: 3:49
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание: One of the skills that separate a great Houdini artist from a good one is thorough knowledge of VEX. It opens up a whole new world of possibilities in terms of asset building. When you notice that Houdini doesn't provide you the nodes you need, you can craft them yourself. In this course, Designing VEX Driven Digital Assets in Houdini, you will combine mathematics and VEX in order to build a tree generation asset that is useful for both personal projects and production work. First, you will build a proof of concept setup that shows that the idea works, but it is missing many features at this point. Next, you'll take the proof of concept further and create a working asset with a proper user interface. Finally, you will add some more features to make the tree look more realistic. When you're finished with the course you will understand VEX a lot better and also know how to use various mathematics concepts to your advantage. Software required: Houdini.


Course Overview
1m 48s
Course Overview 1m 48s
Creating the Foundation of the Asset
31m 54s
Looking at References and Planning the Asset 2m 35s
Building a Simple Trunk for the Tree 4m 22s
Creating a Basic Point Scattering Tool 9m 17s
Improving the Point Scattering Tool 7m 20s
Creating the Second Level of Branches 8m 18s
Adding Gravity and Noise
27m 31s
Adding Noise to the Branches 6m 11s
Creating a Simple Gravity Force 9m 29s
Extending the Gravity Force 4m 51s
Preventing Stretching Caused by Gravity 6m 58s
Making It Iterative
31m 4s
Restructuring the Asset 11m 31s
Moving to Spherical Coordinates 8m 0s
Changing the Growth Orientation 11m 32s
Turning It into a Digital Asset
44m 22s
Setting up the Digital Asset 10m 2s
Connecting Parameters to Levels 10m 14s
Adding Your First Ramps 7m 0s
Continuing Ramp Setup 10m 19s
Testing and Adding Final Touches 6m 45s
Meshing the Branches
27m 21s
Creating the Base of the Meshing System 8m 50s
Adding UVs to the Branches 8m 18s
Setting Up Parameters for the System 10m 11s
Generating Leaves
35m 17s
Creating Points for the Leaves 9m 38s
Blending the Leaves Towards a Light Direction 5m 51s
Adding the Leaf Geometry 12m 41s
Setting up Leaf Parameters 7m 5s
Using Your Asset and Conclusion
30m 40s
Making the Final Improvements 7m 40s
Building Our First Tree 8m 33s
Adding Leaves to Our Tree and Rendering It 9m 56s
Summary and Future Work 4m 29s
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1024x768, 4:3, 15fps, 114kbps
Аудио: AAC, 44.1kHz, 75kbps, stereo

Об авторе

Jonathan is a Houdini TD with several years of Houdini experience and he also enjoys programming. I am especially interested in simulation, rendering, shading, generative art and virtual reality. His main passion is solving the hardest technical challenges so recently my Houdini work has revolved around building complex assets. In his free time I create generative art and experiments using VEX and Houdini's more advanced simulation tools.


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