[Patch] Torchlight II - Update 13 (1.24.X.8) (официальный) (MULTI) [RELOADED] :: Ивановский Торрент трекер
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4 года 11 месяцев

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Дата выпуска патча: 2013
Игра: Torchlight II
Версия патча: Update 13 (1.24.X.
Язык игры: Английский-Версия игры для установки: http://ivmaxi.com/viewtopic.php?t=120261-Тип патча: Лицензия


Установить обновление (папка update)
Скопировать содержимое папки Crack в папку с игрой, c заменой

Список изменений:

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- No longer clear level history when a mod's version changes - only clear history when there are changes to the list of mods in use
- 10 mod limit now properly enforced
- Gut Punch now accurately scales its radius as described
- Fixed occasional hang when entering Tarroch's Tomb
- Fixed duplicate files being displayed after modding a file in various editor forms
- Editor WSAD camera movement keys are now mappable in the settings_editor.txt file
- Marquee object selection now property updates the selected scene tree nodes
- "Open" button for the player editor's skill tree layout override control now properly opens both base and mod layouts
- Really fixed the progress bar stat selectors and fixed progress bars in general after the last patch
- Fixed the layout save path checker not properly showing the right base and mod file locations in some circumstances
- Can no longer right-click to create static unittypes when modding (all modding should use dynamic unittypes)
- Fixed units not reloading in some circumstances when the unit editor were saved
- Fixed unittypes not reloading in some circumstances when the unittypes editor was saved
- Fixed inheritance nodes not being displayed in the unittype editor
- Fixed a number of layout object file browsers not returning proper relative paths for modded files (particles on missiles, meshes for generic models, etc.)
- Fixed the wardrobe panel not properly displaying units' wardobe data in the items editor
Fixed an issue where players could get stuck in a particular phase beast level
Fix for the final dungeon in the Ice Labs
Fix for exiting the Ice Labs to Frosted Hills
Fixes for minimap puzzle representations on some maps
Fixed issues with display of modded game groups in dropdown
Fix for visual issues on Windows XP machines.
Added "Waiting for response from Steam" message to ModLauncher start-up.
Added notification that time may be required before ModLauncher can be started when mods require updates.
Unit editors (monster, items, players props) now have a "folder" column in the unit list.
Added "find:" operator for expression filtering (i.e. "find:SuperAxe" will list all the files which contain "SuperAxe" anywhere in their data)
Editor no longer crashes when investing skill points wish push a skill to the next tier.
Modded skills no longer show twice in the skiles editor.
Fixed the "view folder" button in the rule set editor when viewing mod level sets.
Modded rule sets should no longer show twice in the rule set editor.
Stat lines no longer show twice when modding stat lines.
Fixed Progress bar UI object setting the wrong index when selecting STAT ONE and STAT TWO.
Fixed a number of various places were we weren't also looking for mod files when listing files in a directory.
Texture sheet png files are not included in the pak. So the image selector and unit editors now show valid images.
fixed skill UI layout browse/open buttons in the Player editor when modding.
fixed catagory filtering in the affix editor after modding an affix.
Can no longer attempt to add static unittypes in the unittypes editor.
*Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled
*LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )
*Shield Bash bonus damage now deals the stated amount(charged and uncharged)
*Wolfpack will properly strike turrets
*Bonuses due to proximity now always expire properly
*Damage bonuses/reductions for Battle Rage properly expire
*Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit
*Pet damage bonuses are applied to effects
*Three Sisters zone now has an appropriate level range for proper NG+ reward scaling
*Various issues resolved in Luminous Arena in multiplayer
*Level determinism fixed (Was broken with precacheing in previous patch - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)
*Set reward for Inquisitor set altered to a functional bonus
*Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target)
*Effects based on proximate monsters now work properly with socketables
*DOTs were not properly attributing experience if the effect was applied from an item instead of a skill
*Target Dummy is Charm resistant
*Fixed issue where rebinding Close All Menus could lock you in pause mode
*Fix for shift-click casting a left-click spell and then selecting an item (would previously auto-attack)
*Pet enhancing bonuses work more consistently for pets attached to OTHER pets
Patch notes for version 1.13.x.12
* Fixed Engineer armor set that was showing up as white geometry
* Additional UI performance improvements
* Additional rendering performance improvements
* Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines
* Fixed a crash that could occur with a dying pet that proc'ed on save restoration
* Fixed some issues with Stormclaw bolt chaining
* Blazing Pillar will no longer give enemies the ability to burn you!
* Shockbolts and Shocking Orb can now build charge
* Fixed several non-working augment affixes
* On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time)
* Blade Pact and Stone Pact last for listed time
* Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc
* Several affixes that work based on unit proximity can work in parallel, when they could not before
* Fixed several issues where procs could be precluded from activation
* Set bonuses based on nearby monster count work properly
* Some more multiplayer XP distribution fixes related to player/killer delta
* Can't turn alignment on something that attaches to its master
* When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes)
* Player block cap set to 75 instead of 50
* Elemental armor reduction can't reduce armor below zero
* Champions all have 100% charm resistance
* Siege Turrets have 100% charm resistance
Level Scripting
* Can't prematurely activate Vyrax tower warp with teleportation
* Various minor level fixes
* Various visual updates to the Three Sisters' Lair
* Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off
* Tutaran trap fixes
* Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.
Patch 1.12.X.7 Notes
This patch increments the save version, and we restructured some of the boss rooms, so random levels will clear and repopulate their monsters and events.
*Shared stash now creates a backup of itself
*You can no longer 'steal' items from your buyback tab by closing the window with Spacebar
*Can’t drag merchant items onto the buyback tab
*Gambler does not show 'can't equip' X
*CTRL-M will instantly toggle map visibility
*Pet equipment cannot get sockets from enchantment
*Fixed rare crash related to Charming a monster
*Multiplayer logging is reduced, and can be disabled with the NEVERLOG commandline argument (may improve performance for some clients)
*Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
*Confirmation box added for quitting without saving
*Fixed a few rare hardware related crashes
*Particle update optimizations
*Various rendering optimizations
*Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
*Armor Degrade properties now apply properly - degrade armor values are reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
*Zero walkspeed monsters won't attempt to jump down
*Fixed some display issues with Fame level progress
*Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
*Swamp Flier scream debuff will show an appropriate name on debuff icon
*Creep squish blood now has a censored version
*Fixed a few areas where loot from a specific event spawned publicly
*Fixed a few spelling errors
*Act 4 banner should properly display
*Pets can be sent to town from the last 2 boss rooms
*Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
*DOTs now correctly calculate bonuses from +DMG%
*XP and Fame %bonuses from gear are now capped at +/- 100%
*HP bonus gear will properly be reflected in final health of player to other clients post-zoning
*Game can be saved at any time from the options menu
*Onscreen notification in bottom right of screen when saving takes place
*Console-created items now have an effect that displays that they were cheat-created
*Damage reduction effects on the player are capped to 75%
*Stat expenditures when leveling up are properly synchronized in multiplayer
*When leveling up, your health is properly recalculated on other clients
*Skill cycle keys can now be bound to mouse buttons
*Transmuted items are no longer destroyed if an inventory is full with no place to accept them
*Berserkers are still targetable while performing Savage Rush
*Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
*Battle Standard's properties are properly exclusive (they don't stack)
*Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
*Howl duration fixed (Extended)
*Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
*Vortex Hex won't target smashables
*Fixed two ranks of Seismic Slam incorrectly doing electrical damage
*Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier
*Elemental attunement properly benefits from owner’s level
*Elemental Boon should properly speed up cast time on last rank
*Shadowbind should properly rank up duration
*Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
*Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
*Outlander Long Range Mastery should now affect wands as well
*Prismatic Bolt gains charge at half the previous rate
*Spider Mines should show debuff icons
*Spider Mine summon duration fixed
*Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
*Elemental Attunement shouldn’t attack smashables
*Tremor rank 6 should properly perform its charged effect
*Immobilization Copter damage effect shouldn’t stomp on other damage effects
*Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
*Rapid Fire and Venomous Hail now use DPS instead of Damage
*Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
*Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
*Various minor level scripting or layout repairs
*Fixed farmable Gel phasebeast room so that XP gain isn't overblown
*Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
*Fixed a few areas where the player could get stuck
*Fixed a case where backlog of messages for resend would escalate and disconnect the client
*Friends-only games are fixed to synch correctly across lobbies
*Fixes for various serverside issues
*Erroneous ‘Connection Failed’ messages should be fixed
*Games can now be filtered near your level
*Many wardrobe tweaks and fixes
*Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading


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Torchlight 2 Update 13 (1.24.X.8) (c) Runic games
04/2013 :..... RELEASE.DATE .. PROTECTION .......: Steam
- :.......... DISC(S) .. GAME.TYPE ........: Diablo Clone
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You do not need any of previous updates installed for this release.
Check out the included .txt file for a list of what's new.
The award-winning action RPG is back, bigger and better than ever!
Torchlight II takes you back into the quirky, fast-paced world of
bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once
again, the fate of the world is in your hands!
Torchlight II captures all the flavor and excitement of the original game -
while expanding the world and adding the features players wanted most,
including online and LAN co-op multiplayer. Torchlight II is fast, fun,
and filled to the brim with action and loot. Adventure solo or online with
your friends!
Key Features:
Multiplayer - Play co-op with your friends via LAN or over the Internet for
free. No subscriptions, no item sales. Our new matchmaking service lets you
find friends, start new games, and join existing games. And, as always, you
can play single-player offline as well.
Customizable Characters - Players will create and customize a character from
one of four brand new classes. Each class can be played as either male or
female, with customized cosmetic features and looks to make each individual
character stand out. All new skills and loot give loads of opportunity for
unique character builds.
Moddability - TorchED, the Torchlight II editor, will give players the
ability to create their own mods, adding even more content to the world.
Have your friends download the same mod and play together. TorchED will be
available as a separate download very shortly after launch.
New User Interface - Torchlight II boasts a new and improved user interface,
designed to be easier than ever for new players to pick up and play. This
intuitive interface ensures you can focus on playing the game the way you
want to.
Open World - We're not only in the town of Torchlight anymore! Explore vast
overland areas and multiple hub towns, fight through rain, snow, day and
night. Our level randomization ensures new layouts, paths, loot, and
monsters every time you play.
New Game Plus - In New Game Plus, the game's not over until you say it is.
Once you've beaten Torchlight II's primary campaign, you can start again
with the same character for a significantly greater challenge. You'll keep
all of the skills, gold, and gear you worked so hard for!
Pets & Fishing - These popular features make their return in Torchlight II
in improved form. More choices, better effects, and your pet will still
make the run to town to sell your loot so you don't have to.
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1. Unrar.
2. Install the update.
3. Copy over the cracked content from the /Crack directory to your game
install directory.
4. Play the game.
5. Support the software developers. If you like this game, BUY IT!
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Обновил до Update 13 (1.24.X.

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