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-Magicka.Ну очень эпическая игра \ Magicka.v 1.4.9.1 + 19 DLC-
-
Дата выхода: 25 января 2011
Дата выхода в России: 04 марта 2011
Жанр: Arcade / 3D / Isometric
Мультиплеер: (2-4) head-to-head, Internet
Разработчик: Arrowhead Game Studios
Издатель: Paradox Interactive
Издатель в России: 1С-СофтКлаб
Локализатор: Snowball Studios
Тип издания: Repack (Лицензии)
Платформа: PC
Язык интерфейса: Русский, Английский
Язык озвучки: Русский, Английский, Немецкий
Таблетка: Вшита (SKiDROW.v 1.4.9.1)
Сайты игры: http://www.snowball.ru/magicka/-Системные требования:
Операционная система: XP, Vista, 7
Процессор: Pentium 4 - 2,4 ГГц или Athlon 3500+
Оперативной памяти: 1024 Мб \ 2048 Мб
Свободного места на жестком диске: 1060 Мб
Видеокарта: GeForce 7800, (128 Мб)
Файловая система: FAT, NTFS
Важно: перед установкой отключаем Антивирус и Файрвол-Краткое описание:
Magicka — сатирическая приключенческая игра, действие которой происходит в богатом фэнтези-мире, придуманном на основе германо-скандинавской мифологии. Игрок возьмет под свой контроль мага из таинственного ордена и отправится в путешествие с целью остановить злого волшебника, превратившего мир в одну большую неразбериху, и чьи злые создания пытаются одержать победу над добрыми жителями этого мира.
Игроки смогут объединять волшебные элементы, чтобы использовать заклинания, сея хаос и разрушения в сердцах приспешников тьмы. Кроме того, можно сыграть и с друзьями, проходя через жестокие дебри кампании, или же проверить свои навыки создания заклинаний с помощью других режимов игры.
До четырех игроков могут отправиться в Magicka ради спасения своего мира, используя полностью динамическую систему заклинаний. Приключенческий режим отправит игроков в три разных уровня, в котором им встретятся как пышные леса, так и горные аллеи, ведущие к замороженным залам Горного короля, где нужно будет применить весь свой ум и проворность для того, чтобы победить врага.
В разблокируемом игровом режиме повышенной сложности игрокам предстоит сражаться с волнами врагов, соревнуясь за первые места в таблице лучших.-

Установленные патчи:


v 1.0u1


* Characters will now clear any crossfading previously in progress when initializing.
* Character network performance has been improved.
* Servers will now properly clear pending clients when starting a game.
* Some grapical improvement has been made to the tutorial level.
* Burning grease is now working properly over network.
* Grease network performance has been improved.
* PhysicsObjects now update their orientations correctly over network.
* DamageableObjects status effects now work properly over network.
* Character status effects now work properly over network.
* Fixed a dialog problem which prevented cutscenes from ending properly.
* Wizard castle collision mesh has been adjusted.
* Havindr Arena's collision mesh has been adjusted.
* Glade's collision mesh has been adjusted.
* Hyphen (-) has been added and other fixes have been made to the fonts.
* Ruins script has been modified.
* Ruins textures has been improved.
* A few missing NPC name tags have been added.
* A glitch when characters performed multiple move orders in sequence has been fixed.
* Picking up items over network has been fixed.
* Random teleport over network has been fixed.
* Music will reset properly when restarting from checkpoints now.
* NPC wizards now use the correct coloring for network clients.
-

v 1.0u2


-Bugs Fixed-
* Multiple move orders with delays will now properly stop during the delay.
* Steam usernames longer than 15 characters will now be shortened instead of crashing.
* The errorReport in the application directory now also contains a version numbers.
* Server lists can now be properly scrolled.
* Fixed a bug when displaying an already disposed server in server listing which caused a crash.
* Path names are now region safe.
* Chapter 6 Scene 4 (Grimnir mind duel) now spawns the correct amount of spawns.
* Removed VAC option, all online games now use VAC.
* Improved cutscene-skip in Chapter 2 Scene 2.
* Improved cutscene-skip in Chapter 3 Scene 3.
* Checkpoint added in Chapter 6 Scene 5 (Grimnir boss fight).
* Added keyboard binding for cast self (default middle mouse button)
* Statuseffect desync crash fixed.
* Animation time desync crash fixed.
* Features added.
* Cancel button added to gamepad configuration popup.
* Icon added for break free action.
* Icon added for boost action.
* Icon added for magic action.
-

v 1.0u3


-Fixed issues/bugs-
* UPnP will no longer crash the game.
* Lack of playable avatar will no longer crash the game.
* Improved reports on disconnect and connection failed.
* Game crash on startup due to old gamer with long name fixed.
* Game terminates properly on crash.
* Save data wipe bug on multiplayer disconnect fixed.
* Boss crashes in Chapter 6 and 12 fixed.
* Servers limited to 4 simultaneous steam users.
* Players that have not selected a slot when the game starts is kicked.
* Server browser no longer displays games of a different version.
* Version miss match check.
* No longer possible to bounce between islands in Chapter 6
* Fixed interrupted dialog from Vlad in Chapter 6.
* Fixed trigger sequence in Chapter 9.
* Chapter 12 boss damage texture added.
* Fixed a bug where a client was locked in an animation.
* Delayed message from steam no longer forces player into game.
* Challenges are now playable using the French version.
-New features/balancing-
* Added version number in menu.
* Added server password. (player requested feature).
* Default undie-time changed to 0.5s (Staff of the Dead).
* Known Issues.
* Beam spells merging sometimes crashes game with stack overflow (for real).
* Chat still awkwardly positioned.
* Self-shields sometimes get out of sync.
* Players are still able to have multiple summons.
* Server list sorting not implemented.
* Network congestion on high ping (>400ms) connections still problematic.
* Game stutters slightly on some systems despite good performance (cause known, fix pending).
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Game sometimes hogs uplink bandwidth - (Being researched).
-

v 1.0u4


-Issues-
* Fixed Move orders such as the one in Chapter 12 (For real this time).
* Fixed trigger ID sync over network (Should fix Chapter 7 crash).
* Fixed uninitialized AI crashing.
* Fixed crashes due to messages arriving early in high latency games.
* Fixed Vlad incorrect clothes in Chapter 3.
* Fixed server list bug, which caused users to connect to wrong game.
* Fixed joining a password protected game through steam overlay.
* Fixed falling damage not working properly.
* Fixed "OMG they killed yellow.." achievement awarded when killing purple (Good theory on the LA Lakers).
* Improved disconnect notice.
* Improved damages over network.
* Improved cut scene skip in early Chapter 1.
* Improved chat position.
* Improved challenge level selection indicator.
-Features/Balance-
* Added Checkpoint to the party in Chapter 1.
* Added missing boss titles in Chapter 1 and 12.
* Balanced Dwarf Priests (Swedish Chef Brigade); is now more difficult.
* Balanced Chapter 9 boss; is now more difficult.
* Balanced Chapter 12 boss; is now more difficult.
-Known Issues-
* Beam spells merging sometimes crashes game with stack overflow (for real).
* Self-shields sometimes get out of sync.
* Players are still able to have too many summons (Changed because of community feedback).
* Server list sorting not implemented.
* Network congestion on high ping (>400ms) connections still problematic.
* Game stutters slightly on some systems despite good performance (cause known, fix pending).
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Game sometimes hogs uplink bandwidth - (Being researched).
* "Too fancy for fireballs" achievement is sometimes not awarded.
* Quitting the game while the credits are rolling will not award a game complete.
* Mouse outside screen in full screen with multiple monitors will minimize the game.
-

v 1.0u5


-Fixes-
* Fixed save games disappearing when disconnecting from online game. (For real this time).
* Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12).
* Fixed crash caused by conjuring large quantities of elements.
* Fixed crash due to beams merging.
* Fixed crash where Chapter 11 boss collided with shield.
* Fixed crash where Clients and servers would send old messages when reconnecting.
* Fixed high-end machine jitter.
* Improved network batching. (should result in serious network performance increase).
* Improved startup routine to prevent threading problems.
* Improved authentification on connect. (should result in fewer auth-failed).
* Fixed a missing file that resulted in french text not appearing correctly.
* Fixed immovable objects jittering.
* Fixed issue where characters would get stuck during cutscenes.
* Fixed issue where scripted player movement would remain after a cutscene.
* Fixed missing boss titles.
* Steam join through overlay fixed.
* Fixed Chapter 1 collision. (behind door).
* Fixed Chapter 3 collision. (you can now fall down the well).
* Fixed Chapter 7 cutscene lockups and other issues.
* Fixed Chapter 8 cutscene lockup.
* Fixed Chapter 8 navigation fixed.
* Fixed Chapter 9 cutscene lockups.
* Fixed Chapter 11 teleport issue.
* Fixed Chapter 12 cutscene lockup.
* Conflagration is now properly synced over network.
-Features/Balance-
* Chapter 3 now has proper pirates by the picnic.
* Chapter 8 now has manual exit at the end of level.
* Fire Damage increased from 40 to 60.
* Spawned summons now capped at 16 per player.
* Goblin Pirate damage reduced from 155 to 72.
* Added server list filter option for “Password”.
* Removed obsolete port option of game hosting (always hosted on 27016 anyways).
* Server list sorting added (click the header).
-

v 1.0u6


-Fixes-
* Fixed jittering caused by avatar move orders persisting on clients.
* Fixed issue where self shields would get desynced.
* Fixed so that elementals that weren’t initialized collided with beam spells.
* Fixed crash initializing a dialogue chain with a dead actor.
* Fixed crash due to navigation desync in chapter 2 secret area.
* Fixed “Too fancy for fireballs” achievement sometimes not being awarded.
* Fixed crash on Chapter 11 boss confuse ability.
* Fixed so that Chapter 12 boss does not start attacking before cutscene is done.
-Features-
* Added Chapter 1 Text in intro.
* Known Issues.
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched on rare occasion.
* Quitting the game while the credits are rolling will not award a game complete.
* Mouse outside screen in full screen with multiple monitors will minimize the game.
* Crash due to leaving too many enemies alive in previous scenes (NonPlayerCharacterCache is empty).
-

v 1.0u7


-Fixes-
* Fixed Khan spell absorption resulting in crash.
* Fixed crash when attempting to play two ambient sounds with the same id.
* Fixed issue with exploding Goblin bombers not dealing damage.
* Fixed issue with explosive objects not dealing damage.
* Fixed level progression issue when the captain in Chapter 1 is killed before he speaks.
* NPCs are removed when leaving a scene that one cannot return to. (Solves “NPC cache is empty” crash.).
* Fixed CTD in chapter 9 bossfight. (“No area with key...”).
* Fixed camera issue when using Staff of the Dead.
* Fixed Book of Magick jittering on network clients.
* Fixed issue when joining a game from the Steam client and Magicka is not running.
* Fixed rare crash in UPnP routine.
* Fixed crash when a character was overkilled by a buff.
* Fixed issue with items, magicks & missiles falling through the level.
* Clients no longer get stuck in-between scenes in chapter 1.
* Minor network optimizations.
* Fixed CTD when trying to use chat and playing with only gamepads.
* Quick Start no longer tries to join games incompatible versions or password protected games.
-Features-
* Khan shield spell changed to area blast.
* Known Issues.
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Quitting the game while the credits are rolling will not award a game complete.
* Mouse outside screen in full screen with multiple monitors will minimize the game.
-

v 1.0u8


-Fixed issues/bugs-
* Network traffic optimizations.
* Books of magicks no longer fall through level.
* Cutscene skip bug in chapter 1 fixed.
* Player item desync on network clients fixed. (This will solve many different issues.).
* Fixed crash on clients when exploding objects.
* Fixed Thunderstorm distribution.
* Fixed chapter 3 bossfight initialization on clients.
* Fixed Random Teleport distribution.
-New features/balancing-
* Orc Berserkers’ hit tolerance have been increased.
* Swampthings’ strangle speed and damage have been increased.
* Mouse is now locked inside the window when playing with keyboard and mouse.
-Known Issues-
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Quitting the game while the credits are rolling will not award a game complete.
-

v 1.0u9


-Fixes-
* Fixed crash when Fafnirs Confuse ability wears off for network clients.
* Fixed crash when trying to read corrupt leaderboard data.
* Fixed locking M60 sound and effect.
* Fixed Music fade (peace/war) for network clients.
* Fixed Break free issue.
* Minor network optimizations.
-Features-
* Customized scripts can no longer upload leaderboard entries.
* It is now possible to skip the credits.
* Framerate is now limited to screen refresh rate.
* Goblin Miners are now more aggressive and do increased damage.
* Added checkpoint to Chapter 2 scene 2.
* Added checkpoint to Chapter 5 scene 2.
-Known Issues-
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
-

v 1.0u10


-Fixes-
* Added language specific fonts.
* Fixed faulty collision skin on the houses in Chapter 3 (Boss fight).
* Added fail safe to XInput controllers for users crashing with the "Is your PlayerIndex correct?" log report.
* Fixed crash when a network client is changing scene and receives a delayed damage or boss message.
* Fixed crash when an AI has a barrier targetted and uses an incompatible ability.
* Added fail safe for threaded content loading on startup, this should resolve the issues related to: "GraphicsDevice component not found".
* Fixed mouse cursor jittering when locking onto a target.
* Fixed bug in ingame options sound menu, the game will now properly save any changes made.
-Features-
* Support for language specific fonts added.
-Known Issues-
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters can in rare cases fall through the level collision mesh.
* The game may appear to be stuttering even though framerate is good.
-

v 1.0u11


* No idea what's fixed!
-

v 1.0u12


-Fixed issues/bugs-
* Fixed initial collisionskin transformation of animated level parts.
* Improved capsule-static mesh collision. (Reduces risk of characters falling through collision).
* Fixed a crash when spawning too many greasefields or tornados in a network game.
* Fixed a network bug where multiple damage types in a single damage message was read incorrectly.
* Fixed a network bug where if a character had more than one status effect other clients would read it incorrectly.
* Fixed kills with beam-spells for characters without gibs.
* Fixed vortex synchronization over network.
* Made some optimizations to the network messages.
* Made some optimizations to the physics library.
* Corrected some magicks cast animations.
* Fixed Kahneaos bloodtype (black now instead of regular).
* Fixed a bug where some effects would turn invisible when spawned in certain angles.
* Fixed a thread issue on game startup which resulted in a crash for some users.
* Fixed an issue where the audio engine would cause a crash when quitting the game.
* Fixed an issue where if a gamepad tried to navigate the menu while changing chapters it would cause a crash.
* Fixed a bug in Chapter 2 Boss where he would be stuck in single state (ranged attack).
-New features/balancing-
* Added camera shaking effects.
* Added Xinput gamepad rumble.
* Fixed the duration and range of spray type spells.
* Improved Gun's tracer bullets.
* Reworked keyboard and mouse controller configuration.
-Known Issues-
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
* The game may appear to be stuttering even though framerate is good.
-

v 1.0u13


* A little treat has been added to the game.
* You can now play as the Mea Culpa wizard, wielding a powerful The bug staff and the less powerful Broken Sword.
* A new magick in the same theme has also been added...the unholy Crash to Desktop.
-

v 1.0u14


* No idea what's updated!
-

v 1.0u15


-Fixed issues/bugs-
* Spell mines now play the detonation and deployment sounds correctly.
* Life based spell mines no longer knockbacks.
* Fixed a crash when changing language in certain situations.
* Volume levels are now set correctly on startup.
* Changing language now updates all message boxes.
* Fixed arcane/life barriers death explosion damage.
* Scene changes should be more stable for users who experience audiomanager crashes.
* Nullify will now remove vortices correctly.
* Fixed crash in Chapter 6 bossfight.
* Improved lightning effects in Chapter 9 (This should also improve performance and avoid crashes in the last scenes).
* Fixed vortex crash whenever npcs with ranged abilities were spawned (ie Chapter 10).
-New features/balancing-
* Added CTD magick to campaign.
-Known issues-
* Some players are unable to start the game at all. This is due to a TypeInitializationException and is currently being worked on.
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
* The game may appear to be stuttering even though framerate is good.
-

v 1.0u16


* Conflagration no longer damage ethereal characters.
* Fixed startup TypeInitializationException crash (Magicka.Gamers.Gamer threw an exception. ---> System.NullReferenceException).
* Changing the language settings through steam will now change the games language.
* Fixed Elemental bloodtype to black from regular.
* Fixed Error loading "UI\HUD\NotifierButton". GraphicsDevice component not found.
* Improved network traffic for character entities and damageable physics entities.
* Fixed network initialization for the boss fights in chapter 4 and in chapter 8.
-Known issues-
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
* The game may appear to be stuttering even though framerate is good.
-

v 1.0u17


* Fixed a threading related crash in the iconrenderer.
* The game will no longer crash when a undefined animation is played for a character.
* Fixed a issue when changing language.
* Fixed a issue with damageable physics entities statuseffects.
* Added modified content checking.
* Fixed a startup issue where a saved gamer is refering to a missing playable avatar.
* Readded VAC option when hosting an online game.
* Added file verification feature that disables achievements, online leaderboards and VAC protected games when using modified content. Modding is still fully possible.
-Known issues-
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
* The game may appear to be stuttering even though framerate is good.
-

v 1.0u18


* Another safety has been added to prevent gamer crash on startup.
* Fixed item stuck in air when detached from death characters.
* Decreased camera shake to one third of its original strength.
* Fixed incorrect trailing glyph in menu leaderboards.
* Fixed campaign chapter transition crash issue.
* Game should no longer appear to be modded unless it is actually modded.
-Known issues-
* Beta testers of Vietnam will not be able to play challenges with regular players, regular players will also crash if beta tester tries to host using Vietnam content and regular players join.
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
* The game may appear to be stuttering even though framerate is good.
-

v 1.0u19


* Fixed level 6 crash bug.
-

v 1.0u20


* Fixed campaign chapter transition crash issue.
* Fixed crash in spellmanager, which occured whenever a player had all campaign magicks and was awarded a magick through scripted events.
* Fixed a rare IndexOutOfRangeException crash in StatusEffect.Update.
* Fixed a bug when restarting scenes which stopped the music from starting.
* Nullifying Summong Phoenix will now properly reset the Magick.
* Fixed issue with Khan’s leap attack landing infront of a shield resulting in a mad frenzy.
* Fixed 3d sound positioning for character statuseffects.
* Fixed bug where casting lightning on self would do the previously casted lightningspells damage.
* Fixed a crash when players used corporealize during bossfight in Chapter 6.
* Shields health can no longer go past its max health.
* Game should no longer crash in audiomanager during game shutdown.
* Fixed invisibility not breaking when attacking.
* Fixed panic when getting sprayed by steam.
* Characters will no longer get wet while walking in water and using a self shield.
* Characters are now able to walk on physicsobjects.
* Fixed a bug with Vlad reappering in the bossfight in Chapter 12.
* Fixed physics objects lightsource not disappearing after destruction or level restart.
* Fixed a crash that would occur when certain animations were missing.
-Other changes-
* New Content notifier added to main menu.
* Server browser improved.
* Some challenges now support a default avatar when creating a new profile.
* Improved formatting and layout in leaderboards.
* Two new achievements implemented.
-

v 1.0u21


* No idea what's updated!
-

v 1.0u22


* No idea what's updated!
-

v 1.0u23


* Fixed campaign chapter transition crash issue.
* Fixed crash in spellmanager, which occured whenever a player had all campaign magicks and was awarded a magick through scripted events.
* Fixed a rare IndexOutOfRangeException crash in StatusEffect.Update.
* Fixed a bug when restarting scenes which stopped the music from starting.
* Nullifying Summong Phoenix will now properly reset the Magick.
* Fixed issue with Khan’s leap attack landing infront of a shield resulting in a mad frenzy.
* Fixed 3d sound positioning for character statuseffects.
* Fixed bug where casting lightning on self would do the previously casted lightningspells damage.
* Fixed a crash when players used corporealize during bossfight in Chapter 6.
* Shields health can no longer go past its max health.
* Game should no longer crash in audiomanager during game shutdown.
* Fixed invisibility not breaking when attacking.
* Fixed panic when getting sprayed by steam.
* Characters will no longer get wet while walking in water and using a self shield.
* Characters are now able to walk on physicsobjects.
* Fixed a bug with Vlad reappering in the bossfight in Chapter 12.
* Fixed physics objects lightsource not disappearing after destruction or level restart.
* Fixed a crash that would occur when certain animations were missing.
-Other changes-
* New Content notifier added to main menu.
* Server browser improved.
* Some challenges now support a default avatar when creating a new profile.
* Improved formatting and layout in leaderboards.
* Two new achievements implemented.
-

v 1.0u24


-Balancing-
* Characters are now able to teleport to water/ice areas.
* Players are now able to cast self while in a pushed state.
* Projectile charge time has been reduced from 3 sec to 2 sec.
* Adjusted the way push is calculated.
* Added damage immunity to characters who are being resurrected.
* Water spray no longer knockdowns.
* Collision damage has been greatly increased.
* Collision damage has been adjusted, characters should be knocked down more rarely.
* The damage of lightning has been balanced and the origin and direction of lightning area cast has also been adjusted.
* Ice damage has received some adjustments and balancing.
* Beams now explode on the caster or merge point when reflected.
* Decreased beams time to live.
* Ice barrier-spawn damage has been balanced (lowered).
* Ice lightning barrier damage has been adjusted.
* Water barrier push has been adjusted.
* Only one type of self casted shield may be active at a time.
* Revamped self earth/ice shields.
* Increased pure self shield rate of decay.
* Pure self shields are now boostable.
* Pure self shields touching other pure shields will now cancel both.
* Increased elemental aura duration.
* Aura time-to-live is now dependant on the element with highest magnitude.
* Auras will now have its duration shown as a healthbar.
-Features-
* Added Player versus Player gameplay modes!
* Added graphical “halo” to characters with elemental aura buffs.
* Added game-pad targeting graphics.
* The game lobby has been heavily revamped to accommodate versus settings and pack selection.
* Item and magick packs have been added to customize versus gameplay.
* Added server browser tabs for simpler filtering.
* Added tool tips to lobby and server list.
* Added “Nothing but a man, who can never fail” achievement.
-Fixes-
* Grease fields will now properly credit its owner as the attacker when doing damage.
* Damages with push properties will now push the target in the correct direction (relative to the blast point).
* Solved an issue with copied items having incorrect resistances (most notably Vlad’s gauntlet).
* Added a drown animation to Vlad.
* Losing control (pushed, killed etc) while charging a spell will now properly release the spell.
* Fixed a bug in revive which would under some circumstances cause the Magick to try resurrecting an already living player.
* Solved an issue where if an avatar spammed spells while trying to move he would in some situations get stuck in the cast animation.
* Barriers and shields can no longer be healed by negative damage (ie life).
* Napalm will now properly melt ice.
* Fixed a bug where shooting an already dead character would still reward scores for the Lead Farmer achievement.
* Fixed a bug where under certain circumstances a player wouldn’t get the Good Company achievement.
* Fixed an AI-related issue where npc’s would gain infinite avoidance.
* Improved path-finding stability significantly.
* Fixed CTD magick ID.
* Fixed a bug where a lobby game could sometimes crash if a player left.
* Improved start-up stability for users experiencing very long delays before the menu becomes available.
* Fixed issue with Rain magick for network clients.
* Fixed issue with Blizzard magick for network clients.
* Fixed an issue which allowed clients to join games in an adventure level-transition.
* Fixed an issue where clients would display double the actual damage from attacks.
* Fixed an issue where network clients would have problems picking up magick books from the ground.
* Fixed an issue where network clients would never reach the endgame of a challenges.
* Improved network damage communication.
* Projectiles are now more stable over network games and their damage events will always trigger on clients.
* The drown animation will no longer get stuck in network games.
* Solved several minor network sync issues.
* Nullify now properly removes elemental auras.
* Water ripple effects are now properly removed whenever a character is removed or killed.
* Fixed a bug where barriers would look wet, even though they are not.
* Fixed a bug where dynamic lights would remain in the scene when it was restarted.
* Fixed Imp specular texture, they will no longer appear white when wet.
* Fixed the cloud jittering.
* Improved bloom effects.
-Known Issues-
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters and items can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
* The game may appear to be stuttering even though framerate is good.
* Krietor versus mode spawning is not completely synched over network and may result in colliding spawns.
* Camera does not follow or focus on other network gamers in versus mode.
* Avatars in charge state does not reset during Krietor mode.
* Brawl mode score is not completely synched over network.
-

v 1.0u25


-Features-
* Added to camera tracking an influence towards enemies in the immediate vicinity.
* Added Polish localization.
* If any versus game has one or less players it will automatically end.
* Added an ethereal state to newly respawned players in versus mode.
* Added two new achievements.
-Fixes-
* Versus network games now properly synchronize spawn positions, this prevents characters from spawning in the same position during a Krietor mode reset.
* When local players are dead the camera will now instead track network players.
* Characters charging during a Krietor mode reset are now properly reset to an idle state.
* Fixed an issue where if in a rare situation a necromancer area casted with both poison and earth elements a crash would occur.
* Fixed an issue where a NPC (ie daemon lord) would drop an item which had not been cached, resulting in a crash.
* Self shields are now correctly removed when casting invisibility.
* Earth projectiles now gain some deviation on its trajectory whenever they destroy targets.
* Added some stability to game start.
* Adjusted self casted projectile spells position and direction.
* Improved fire efficiency greatly.
* Magick and Item packs are now properly hidden in lobby when Krietor’s Tourney is selected.
* Fixed a bug where characters casting a spell with their weapons while being feared would not properly reset the spell effect.
* Fixed the movement influence on avatars when they are feared.
* Krietor versus mode will now properly remove an active Meteorshower magick when it resets.
* Nullify will now affect every entity, independent of distance.
-

v 1.0u26


* Added saveable checkpoints. Checkpoints will now save your progress up to that point.
* Added an automatic-revive fairy for single player games.
* Added an option to revisit old chapters in a campaign.
* Fixed decal limit graphics option.
* Added additional graphical options for particle effects.
* Improved server browser usability.
* Improved body collision detection and overall physics.
* Frame rate stuttering should be less noticeable for some users.
* Extended particle system with particle lights.
* Added bleed status effect, similar to the poison status effect it can be removed by healing.
* Added a stunned state and stun damage property, when a character is stunned they're unable to act for a character specific amount of time.
* Added gamepad rumble when a player character is revived.
* The seven day cruise achievement will now display its achievement progress.
* Level restart will now properly reset any active particle effects.
* Both confuse and fear particle effects will now properly stop when a character drowns.
* Fixed a gamepad issue in the campagin menu, where a user could reach invisible menu items.
* Improved etherealize network synchronization.
* The space robe's now use the correct portrait.
* Characters with grab abilities will now properly play a grab-intro animation.
* Increase life/arcane beam range.
* Fixed a bug in the loading screen where it sometimes wouldn't render properly.
* Fixed a bug in the credits, if a user changed language in the same game session, then the credit language would not be updated.
* Charm will now properly affect other enemy players.
* Collision between a projectile and a spell mine will now properly cause the mine to detonate.
* Pure water barriers no longer causes push damage, earth-water and ice-water barriers still do though.
* Decreased Fear range from 10 to 5 units.
* Decreased aura and buff intensity and details to reduce the graphics clutter.
* Casting a lightning spell within an area shield will now properly target the closest target.
* Overkilled frozen characters will now properly explode.
* Overkilled frozen characters will now properly spawn frozen gibs.
* Fixed some minor colouring issue on the health bars.
* Marginally increased the health bar height on player characters.
* Damage numbers caused by status effects will now properly display for network clients.
* Fixed an issue which incorrectly set the players team in non-versus games.
* Fixed an issue where non local characters could get stuck in casting self animation.
* Beastmen will now properly crouch before jumping.
* Fixed user input control when feared or panicking.
* Fixed a small bug in the AI, enemies should now be more responsive.
* Fixed arcane bolt when used by the rogue robes, it will now properly shoot the projectile like with other robes.
* Fixed Chapter 4 scene 2 (inn) fade to black bug.
* Changed the resolution of: "Content\EffectTextures\ParticlesC.xnb", "Content\EffectTextures\ParticlesD.xnb", "Content\UI\HUD\CounterAnimation.xnb".
* This resolves the "Texture Width/Height too large" error and renders the "[url=http://forums.steampowered.com/forums/showthread.php?t=1989214"]http://forums.steampowered.com/forums/showthread.php?t=1989214"[/url] fix obsolete.
* Fixed proper removal of status effect light source when a character is burning and killed.
-

v 1.0u27


* Adjusted fairy dialog timing.
* Fixed collision geometry in Chapter 8 final scene.
* Fixed a bug in the Epic staff.
* Fixed incorrect positioning of steam store highlight.
* Fixed a bug in arcane/life beam damage calculation.
* Fixed a bug where Fafnir would stop acting if a player was revived by the faerie.
* Fixed a bug where Death would stop acting if a player was revived by the faerie.
* Updated recent localization.
-

v 1.0u28


* Fixed a network crash for the Final Boss in The Stars Are Left Campaign.
* Fixed a crash in The Stars Are Left Chapter 2 related to Intel and ATI cards.
-

v 1.0u29


* Fixed Hungarian menu fonts.
-

v 1.0u30


* Added a new Magick; Confuse to the Original Campaign and the Basic Magicks pack.
-

v 1.0u31


* Updated the Hungarian localization.
-

v 1.0u32


* New robe available, Reddit Robe.
-

v 1.0u33


* Added new DLC; Other Side of the Coin (including 1 new story challenge, 1 arena challenge, 6 new achievements and much more).
* Added new DLC; World's End Challenge.
* Added new DLC; Mirror Crystal Cavern Hideout Challenge.
* Added new DLC; Volcano Hideout Challenge.
* Challenge/Versus mode now properly updates level list when switching between online and local games.
* Updated localization for certain languages and achievements.
* Added a bleed resistance to some NPC’s and bosses.
* Fixed the art size of the Outsmouth challenge in the Online lobby.
* Fixed an issue where the game would crash when hosting certain levels using Italian.
-

v 1.0u34


* Added new DLC; Olympian Onslaught (4 new PvP arenas).
* Added new DLC; Triathlon of Terror (3 new challenge levels).
* Added new DLC; Athletic Techniques (Magick Pack).
* Added new DLC; Sporting Goods (Item Pack).
* Fixed various minor issues.
-

v 1.0u35


* Removed debug content.
* Added proper localization for the new DLC's.
* Fixed an issue where the Holding Apparatus of Saumetheus never gave proper fire resistance.
-

v 1.0u36


* Fixed an issue that would lock out players from using the Sporting Goods item pack.
* Fixed localization for WOOT content.
* Fixed a problem with the "I put on my robe and wizard hat" achievement.
-

v 1.0u37


* Added the new Dungeons & Daemons DLC.
* We are a continuing our ongoing effort to improve your experience by casting the spells below that we learned in our forum.
* Added some missing characters to certain fonts. Continuing our commitment to offering characters to all fonts everywhere.
* Fixed a pathfinding crash. Took us a bit, but we found it.
* Fixed disappearing boss Vlad. Turns out he was just at the bar up the street.
* Fixed a crash when killing frozen Khan (and possibly other bosses). KHAAAAAAN!
* Fixed camera issue when being revived by the fairy. Fairies weren’t previously aware of auto-focus.
* Fixed NPC spellcaster AI sometimes freezing up. After taking some public speaking classes, though, the NPC finally warmed up.
* Mobs are now able to spawn their own kind upon death. That sounds kinda gross, actually.
* Added some new functionality to scene scripts. Scene scripts run. Run, scripts, run!
* Reduced the physical damage resistance of Enraged Goblin Warlocks. Let’s face it, Warlocks sound all-powerful but they’re really just a bunch of pansies.
* Fixed a localization crash. Que haya sido reparado.
* Fixed a crash with the Performance Enchantment magick. Talk to your doctor first.
* Fixed a crash that occurred when firing a water projectile during a level transition. That’ll show those pesky levels who’s boss around here.
* Fixed an issue with collision checks that resulted in multiple fall damage. Large Hadron Collider consulted, collisions now in check.
* Fixed certain lights being removed when restarting a scene. Disco disco, good good.
* Fixed scores being inconsistent between client and host in challenges. Issues resolved with just a couple trust falls.
* Fixed script delays being reset when restarting a challenge level. No more delays, the movie will finally be coming out soon.
* Fixed element icons getting stuck highlighted when disabled (as in Elemental Roulette). Now if we could only get our car’s dome light to turn off.
* Fixed a crash where players were gripped during level transition. Now they’ll just be gripped in anticipation, amirite?!
* General stability improvements.
-

v 1.4.9.1


* Fixed a recently introduced issue where the list of Magicks would give the wizards paper cuts and crash the game. Its edges have now been properly blunted as per Wizard Academy standards.

Установленные DLC:


Wizard's Survival Kit


* Wizard's Hat (item) - No wizard of note would ever be seen outdoors without one of these pointy hats.
* Sharp Sword (item) - The instruction reads “stick them with the pointy end”. Good to have in a pinch.
* Staff +1(item) - Whack your foes over the head, use it to prod mucky waters or lean on it to look cool - the staff +1 let’s you do all of it in style.
* Meteor Shower (new Magick) - Rain burning rocks down on your enemies. ‘Nuff said.
-

Vietnam


Magicka: Vietnam - первое дополнение для популярной игры Magicka. Похоже, что сейчас каждая игра обзавелась аддоном "Vietnam" и Magicka не исключение.
Magicka: Vietnam представляет собой сценарий, в котором вы являетесь солдатом-магом. Отправляйтесь в глубины джунглей Гоблин-Конга с тремя союзниками, чтобы освободить заключенных во вражеском лагере. Затем вы должны уничтожить вражеские позиции, избежать опасностей в джунглях и вернуться в пункт эвакуации.
А также Magicka: Vietnam добавляет новую карту для выживания повышенной сложности.
В джунглях Вьетнама вы получите оружие эпохи войны и особую магику, вызывающую напалм по вражеским позициям. Игроки конечно же получат то, что делает Magicka уникальной - динамичная система колдовства и здоровая порция юмора.-

Особенности DLC:


* Игровой мир на тему Вьетнама.
* 2 новые карты (1 сценарий и 1 выживание).
* Новые враги.
* Много оружия Вьетнамской эпохи.
* Стильная военная роба.
* Новая магика - Напалмовый удар.
* Инновационная и динамичная система колдовства с тысячей возможных комбинаций.
* Играйте в кооперативе или в одиночестве во все режимы.
* Испытайте пародию на клише о фантастическом мире/войне в джунглях.
-

Marshlands


Брошенные умирать, вы встретились с ужасными ордами мертвецов и их друзей. Это испытание содержит огромную территорию для игроков и много места для врагов, которые могут окружить вас. Если вам нравиться плескаться в мутной воде и расчленять зомби, то это испытание для вас.-

Особенности DLC:


* Два новых испытания с 20 волнами атакующих в каждом.
* Новые способы возрождения врагов - гоблины прибывают на лифте, зомби вылазят из-под земли прямо вокруг вас.
* Абсолютно новое окружение.
* 20 смертельных волн, не виденных прежде в испытаниях.
* "Они идут из болот" - точка отправки врагов.
-

Nippon


* 1 кимоно.
* 1 катану «Йаваракай-Ти» (пробивает любую броню).
* 1 бамбуковый «Посох выносливости» (сопротивление всем элементам).
-

Final Frontier


The Final Frontier DLC pack contains an all new map, the Vulcanus Arena, both for the Versus and Challenge game modes. Also included is an entirely new robe and gear. The Vulcanus Arena is the perfect spot to fight to prove your honor. Wizards who dual each other on this arena and live, often do so for a long time and have a tendency to also do it quite prosperously.-

Особенности DLC:


* New map for the Versus game mode.
* New map for the Challenge game mode.
* Map includes fantastic quality props.
* New sci fi robe.
* Type 2 Plastic Prop permanently set to stun and the deadly Duel Staff.
* Increased nerd factor.
-

Frozen Lake


В дополнении Frozen Lake, только самые смелые маги отважатся сразиться друг с другом на поверхности водоема, где невозможность ходить по воде становится более частой причиной смерти, чем удачное применение колдовства против оппонента.-

Особенности DLC:


* Новая карта для режима «Сражение».
* Новая природная опасность в виде замерзшей воды.
* Множество приятных глазу оттенков белого и синего.
-

Party Robes


No, not that kind of party.
Lately Castle Aldrheim produced these robes for wizards who like to travel in a group. Whether they quest, grind raid or duel in the arenas, these robes are sure to give the group an edge. Only a wizard that trusts his “friends” would bring a Party Robe to a duel.-

Особенности DLC:


* Tank Robe can take a lot of punishment and help his “friends” get an upper hand on the situation.
* Rogue Robe is mostly nowhere to be seen in a fight, but now and then, he strikes from the shadows.
* Support Robe makes sure his groups spellcasting is at its best.
-

The Watchtower


The old watchtower was once used to get a proper view over Midgard but now Wizards have claimed it to settle disputes slightly less petty than the once settled in Aldrheim’s old Training Grounds. This is indeed an epic location for duels and how the wizards get up there in the first place, no one knows.-

Особенности DLC:


* New map for the Versus game mode.
* The absense of a railing on a mountaintop ruin provides new environmental hazzard.
* Height differences not only refers to the deadly fall but also the different platforms of the tower.
-

Gamer Bundle


The Gamer Bundle contains three new robes inspired by some of the developers favorite games. Armed to the teeth with new exciting gear these diverse robes will give the players plenty of new tactics to employ in all existing game modes.-

Особенности DLC:


* The Zombie Robe is a resilient one. This number has a freaky, yet oddly appealing, parasite attached to it’s head. For some reason it turns the wearer into some type of shambling, incomprehensible, crow bar wielding monster. But that’s okay because, while a bit slower, the wearer can now take a punch or two thousand.
* Wizards have been known to go through great lengths in order to cosplay as their favorite game characters. The Tentacle Robe, and it’s accompanying Ray-Gun, are great for conventions as well as general forest wear. While some people might point and laugh at this wizard, others would just love to have their photo taken next to him (or her.).
* Epic Robe is epic claims this wizard. While he may have lost his mount he still has all his other epic gear. The epic amount of hours and sodas he consumed to earn it is no match for the even more epic-y-ness of the sword and armor.
-

Horror Props Item Pack


Комплект предметов, содержащий в себе все те ужасные штучки со съемок любого типичного фильма ужасов. Не важно, любите ли вы слэшеры или безумные истории родом из 1920-х, здесь точно найдется предмет, который будет вам по душе.-

Особенности DLC:


* Только для режимов «Испытание» и «Сражение».
* Бензопила — к сожалению, без функционирующей руки этой пилой не воспользоваться.
* Серп уборщика кукурузы — это оружие — любимец фанатичных детей.
* Пряная фрикаделька — отлично делает БЫ-ДЫЩЬ.
* Бейсбольная бита — полезна, если вы решили разгромить офис.
* Дубинка с черепом — сначала мы хотели спародировать Покемонов, но в итоге вышла дубинка с черепом наверху.
* Пушка Томми — если вдруг вы по неосторожности выпустите демона, без этого оружия не обойтись.
* Зловещая — как названа, так и выглядит.
* Топор тирана — этот вполне аутентичный топор позволит ощутить, каково на самом деле жить вечно.
* Эльфоруб — гроза всех эльфов.
* Шестизарядник — поставляется с полной обоймой.
* Жезл пучин Ада — обрушьте демоническую мощь на своих врагов.
-

Holiday Spirit Item Pack


Рождество в этом году раннее, так что не помешает создать себе праздничное настроение. Поделитесь любовью, сготовьте еды, успейте закупиться подарками и, конечно, поделитесь радостью с друзьями.-

Особенности DLC:


* Замораживающий луч — на тот случай, если это ненастное глобальное потепление вдруг попробует испортить вам Рождество.
* Палочка управления гневом — избавься от хмури на лице... ударив кого-нибудь этой штукой!
* Зимняя радость — осталось только получить от Санты подходящий трон.
* Скалка — незаменимый помощник для работы с тестом и отличный снаряд для метания в головы тех, кому не нравится ваша выпечка.
* Месть Тимелла — лучший друг плотника!
* Горячая сковорода — для тех, кому не хватает просто удара сковородой, эта штуковина еще и необычайно горяча!
* Серочереп — о таком мечтает каждый ребенок!
* Жезл любви — поделись семейной любовью!
* Жезл отражения 2.0 — новый и улучшенный!
* Сосисочный жезл — раз вы так хотите сосисок, тогда будут вам сосиски!
* Знамя крестоносца — если вдруг все забудут, в чём суть Рождества.
-

The Stars Are Left


Новое приключенческое дополнение к чрезвычайно популярной и успешной приключенческой экшен-игре Magicka. На сей раз Arrowhead выбрались из джунглей Вьетнама и нацелили взгляд на безумные мифы о Ктулху. Впервые с момента выхода игры, игроки смогут вновь объединить силы в приключенческой компании с возможностью совместного прохождения. Вам придется пробиваться через новые уровни, отражать атаки множества чудных монстров, побеждать ужасных боссов и решать необычные загадки.-

Особенности DLC:


* Новое приключение с уровнями на основе миров из произведений Говарда Лавкрафта.
* 2 карты для испытаний.
* 2 новых робы.
* 2 новых босса.
* Новые достижения.
* Несколько новых видов врагов.
* Новые предметы и магики.
* Инновационная и динамическая система заклинаний с тысячами возможных комбинаций.
* До четырех игроков в любом режиме игры и возможностью играть одному.
* Познайте пародийность и сатиричность фэнтези-мира, полного клише.
-

Lonely Island Cruise


Устали от непрерывного использования Ливня и Снежной бури? Тогда вам стоит отправиться на отдых в солнечный круиз по четырем с половиной морям. Этот прочный (гоблинский) корабль может предложить вам множество кают, ресторанов, развлечений класса люкс и одну солнечную палубу для дуэлей.-

Особенности DLC:


* Новая карта для режима «Игрок против игрока».
* Новые природные опасности в виде воды за бортом и бассейна.
* Атмосфера карты поможет охладить разум в знойные летние дни.
-

The Other Side Of The Coin


Magicka: The Other Side of the Coin lets players experience a completely new take on the Magicka universe. Take the role of Alucart the Vampire and his Necromancers to fight against the forces of good. Your mission is to thwart Vlad’s attempt to unite the humans, the dwarves and the elves.
Like the highly popular Magicka: Vietnam, The Other Side of the Coin features objective based level progression, a new story and brand new playable characters. Along with the main quest, four new challenge levels are included as well as a new playable PVP character, the Necromancer.-

Особенности DLC:


* Play as Alucart the Vampire and his henchmen, the Necromancers.
* One exciting new story challenge set among exciting new elven architecture.
* 4 new challenge maps playing as Necromancers: World's End, Volcano Hideout, OSOTC Arena and the Mirror Crystal Cavern Hideout.
* Necromancer introduced to PvP.
* New Steam achievements.
* Innovative and dynamic spellcasting system with thousands of possible combinations.
* Up to four player co-op in all game modes as well as single player option.
* Experience the parody and satire of a cliche fantasy world.
-

Heirlooms Item Pack


Many interesting old trinkets and relics, passed down through the generations from the ancient times, await discovery in the huge dusty attic of Castle Aldrheim. Scattered amidst piles of junk, between the cushions of dusty old furniture or packed in old wooden moving crates, lies powerful magickal equipment ripe for the taking. Results may vary.-

Особенности DLC:


* Mr. Flintlock.
* Inherited Body Parts.
* Grandmother Glock.
* Moose Hunting Trophy.
* The Dentures.
* Ornamental War Sabre.
* Mixed Memories.
* Grandfather Clock.
* Umbrella Walking Cane.
* Teacher’s Stick.
-

Peculiar Gadgets Item Pack


The Peculiar Gadgets Item Pack offers a wide array of weird weapons and utility gear, rare items created by the craziest, most white-haired smiths and mechanics in all of Midgard. Some were intended for the good of others, while others were designed for the (more or less) total destruction of all kinds of foes.-

Особенности DLC:


* Remote Lighter.
* Crowdcicle.
* Troll Hair Dryer.
* Malfunctioning Doomsday Device.
* Dwarven Utility Stick.
* Hit’n’Run 200.
* Diplomaton.
* Nanolice Applicator.
* Fission Rod.
* Fusion Rod.
-

Mega Villain Robes


Behind every missing wizard, behind every village pillaged by goblins, behind every bad happening in Midgard, there may or may not be a villainous mastermind behind it all. Unbeknownst to many, there is a dark underworld in Midgard, home to all sorts of evil personalities and organizations. This new robe pack will give you a spectacular taste of it!
With the Mega Villain Robe Pack players can choose from three more or less sane wizards who all decided that the world has done them wrong and must pay for it! These new wizards all follow the patented Super Standard™ of having their own special themes and matching personalities, this time based on the various Magicka elements.-

Особенности DLC:


* Coldarr Robe – Once a prolific cryomancer in the wizarding community, Coldarr watched in horror as one of his spells went terribly wrong, freezing his beloved. With a heart now turned to ice, he blames the world for giving him the cold shoulder when he most needed a warm embrace.
* Flamos Robe – Wizard law enforcement officers are all burnt out on ideas of how to confront the infernal mind of Flamos. He seems to have but one burning desire: to set the world on fire!
* Electrobe – His parents wouldn’t believe his electricity allergy was real, and instead sent the poor young Electrobe for a dose of shock treatment. Little did they know that the voltage overload would flick one final switch in his weakened mind, and awaken an insane villain with a sparking vengeance…
-

Aspiring Musician Robes


Some wizards are not only terrible spell casters, but terrible musicians as well! Join their ranks, and explore a variety of music history's greatest styles, from the heavy-metal guitar to the cool-but-moist saxophone! Take the lead in Aldrheim's very own misunderstood progressive basement band, adorned with musically inspired robes and powerful magickal instruments.-

Особенности DLC:


* Heavy Metal Robe – come to the party armed with The Last (Mic) Stand and the mighty Guitaxe, which also comes equipped with chains.
* Tribal Drummer Robe – included with this impressive robe is a heavy Bongo Drum and a Bass (not the fish) Drum Beater.
* Epic Sax Robe – armed with a Saxophone and a deadly Vinyl Record, bring epic sax solos to all the people of Midgard.
-

Dungeons And Daemons


Something stirs beneath Castle Aldrheim…
Deep in the sub-dungeons, long forgotten by the Wizards, the demented ancestors of the Aldrheim Order have awoken an ancient evil. The fate of the world has yet again fallen on the shoulders of our haphazard and colorful wizards. Will the Wizards survive as they stumble upon Aldrheim’s most secret of secrets?
Explore never before seen places in the fantastical world of Magicka. Test your mettle against new enemies and try to avoid getting slime all over your robes. Where does that even come from? It’s everywhere! If we could reveal the super-secret hard mode, it would attract even the most battle-hardened wizards. Unfortunately, it’s a secret, so we can’t talk about it.-

Особенности DLC:


* Rush headlong into a new epic tale in the Magicka universe.
* Venture deep into the dungeons beneath castle Aldrheim.
* Discover untold horrors and hints of a looming threat to the world of Midgard.
* New monsters and challenges await.
* Test your mettle in the chapter’s hidden hard mode.
* Innovative and dynamic spellcasting system with thousands of possible combinations.
* Up to four player co-op in all game modes as well as single player.
-

Особенности игры:


* Инновационная динамическая система заклинаний.
* До четырех игроков в любом режиме игры, в том числе и в одиночной кампании.
* Пройдите через 13 различных уровней.
* Попадите в настоящий водоворот приключений, пытаясь победить злого волшебника.
* Открывайте новые задания, предметы и могущественные комбинации заклинаний.
* Узнайте всю пародийность и сатиричность фэнтези-мира, созданного на основе многих клише.

Особенности Repack'a:


--За основу взята Лицензия от 1С-СофтКлаб--
Игра:
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка дополнительного Softa (DirectX, Net Framework, XNA Framework)
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 512 Мб ОЗУ
* примерное время установки 1 минут(а,ы)
Патчи:
* v 1.0u1
* v 1.0u2
* v 1.0u3
* v 1.0u4
* v 1.0u5
* v 1.0u6
* v 1.0u7
* v 1.0u8
* v 1.0u9
* v 1.0u10
* v 1.0u11
* v 1.0u12
* v 1.0u13
* v 1.0u14
* v 1.0u15
* v 1.0u16
* v 1.0u17
* v 1.0u18
* v 1.0u19
* v 1.0u20
* v 1.0u21
* v 1.0u22
* v 1.0u23
* v 1.0u24
* v 1.0u25
* v 1.0u26
* v 1.0u27
* v 1.0u28
* v 1.0u29
* v 1.0u30
* v 1.0u31
* v 1.0u32
* v 1.0u33
* v 1.0u34
* v 1.0u35
* v 1.0u36
* v 1.0u37
* v 1.4.9.1
DLC:
* Wizard's Survival Kit
* Vietnam
* Marshlands
* Nippon
* Final Frontier
* Frozen Lake
* Party Robes
* The Watchtower
* Gamer Bundle
* Horror Props Item Pack
* Holiday Spirit Item Pack
* The Stars Are Left
* Lonely Island Cruise
* The Other Side Of The Coin
* Heirlooms Item Pack
* Peculiar Gadgets Item Pack
* Mega Villain Robes
* Aspiring Musician Robes
* Dungeons And Daemons
Разное:
* игровые архивы не тронуты
* за основу взята лицензионная копия игры от 1C-СофтКлаб, обновлённая в Steam от 17.10.2012
Удалено:
* все языки кроме Русского и Английского - интерфейс, Русского, Английского и Немецкого - озвучка
Автор Repack'a:
* Fenixx
-

Скриншоты:


Свои скриншоты (RUS):


Свои скриншоты (ENG):


Скриншоты инсталлятора:


Steam скриншот:


--

Обновления Repack'a:


13.06.2011


* игра обновлена до версии 1.0u23.
* добавлено 4 DLC (Wizard's Survival Kit, Vietnam, Marshlands, Nippon).
-

23.06.2011


* игра обновлена до версии 1.0u24.
* добавлено 4 DLC (Final Frontier, Frozen Lake, Party Robes, The Watchtower).
-

22.09.2011


* игра обновлена до версии 1.0u25.
* добавлено 1 DLC (Gamer Bundle).
-

23.11.2011


* игра обновлена до версии 1.0u27.
* добавлено 1 DLC (The Lonely Cruise).
-

14.12.2011


* игра обновлена до версии 1.0u28.
* добавлено 3 DLC (The Stars Are Left, Holiday Spirit Item Pack, Horror Props Item Pack).
-

21.06.2012


* игра обновлена до версии 1.0u33.
* добавлено 1 DLC (The Other Side Of The Coin).
-

17.10.2012


* игра обновлена до версии 1.4.9.1.
* добавлено 5 DLC (Heirlooms Item Pack, Peculiar Gadgets Item Pack, Mega Villain Robes, Aspiring Musician Robes, Dungeons And Daemons).
--Repack обновлён!
* игра обновлена до версии 1.4.9.1.
* добавлено 5 DLC (Heirlooms Item Pack, Peculiar Gadgets Item Pack, Mega Villain Robes, Aspiring Musician Robes, Dungeons And Daemons).
Совпадений с предыдущем Repack'ом нет!
от 17.10.2012 в 01:25 по Москве
-

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