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Unity 5: 3D Essential Training
Год выпуска: 2015
Производитель: Lynda
Сайт производителя: lynda.com
Автор: Adam Crespi
Продолжительность: 6:47
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание: Unity is one of the most popular game engines for mobile and desktop games and real-time simulations. In this course, author Adam Crespi reviews techniques used in Unity game development and introduces the basics of level design, lighting with the Enlighten engine, materials, and animation. First, learn how to import models and textures from programs like 3ds Max and Maya, set up game objects, apply materials, and add animation to bring the game to life. Then Adam explores how to implement realistic lighting, and add finishing touches such as particles, effects, and audio. The end result is a sample game with a lush environment, fully animated objects, and some basic interactive gameplay.
Unity - популярный геймерский движок для мобильных и настольных игр.

Содержание

Introduction
Welcome
What you should know
Exercise files
1. Setting Up the Project
Setting up the project overview
Importing standard packages
Creating a player controller
Setting the resolution and quality
2. Importing and Managing Assets
Importing meshes
Importing textures
Importing animation
Importing audio
Exporting models from 3ds Max
Exporting models from Maya
3. Setting Colliders and Creating Prefabs
Generating colliders on geometry
Applying and optimizing colliders
Creating a prefab
Creating and applying a custom mesh collider
Updating geometry in a prefab
Adding physics to game objects
Adding audio clips to a prefab
4. Applying Materials
Creating and organizing new materials
Using composite maps for smoothness and height
Adjusting metallic and smoothness properties
Creating normal maps from grayscale
5. Creating and Implementing Animation
Segmenting imported animation into clips
Accessing animation using Mecanim
Creating event-driven transitions in Mecanim
Using scripts in Mecanim
Animating an object in Unity
Adjusting animation in the Curve Editor
Using the Dope Sheet to scale animation timing
6. Designing and Constructing the Game Level
Instancing prefabs to build a level
Placing level prefabs for variety
Bounding the player through design
Creating and sculpting terrain
Painting terrain materials and textures
Adding trees and grasses to terrain
7. Lighting the Level
Fine-tuning the default daylight
Creating and adjusting point lights
Adding mood with spot lights
Setting area lights for baking
Excluding lights from geometry
8. Baking Lighting
Setting up the level for baking lighting
Adjusting baking parameters for a designed look
Setting object and light parameters for baking
Using light probes to light dynamic objects
Adding reflection probes for simulated dynamic reflections
9. Adding Polish with Particles and Effects
Creating a particle system
Adjusting the behavior of particles
Modifying the appearance of particles
Adding depth of field to focus the view
Letting lights and highlights glow
Grounding the scene with ambient occlusion
Using color correction to create a mood
10. Adding Audio to the Game
Bringing the environment to life with ambient sound
Triggering sound to play with an animation
Creating reverb zones
Mixing and balancing sound
11. Building the Game for Deployment
Setting up occlusion culling
Enabling batching to reduce draw calls
Creating a splash screen and icon
Compiling a desktop build
Building for Android
Making Revisions
Conclusion
Next steps
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 15fps, 176kbps
Аудио: AAC, 48kHz, 128kbps, stereo

Скриншоты

Доп. информация: В несжатом виде примеры занимают ~13 ГБ; программа для распаковки архива: http://rutracker.org/forum/viewtopic.php?t=2497209.

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