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Unity 4.3 Essential Training
Год выпуска: 2014
Производитель: Lynda
Сайт производителя: lynda.com
Автор: Adam Crespi
Продолжительность: 6:49
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание: Interested in game making? Start in Unity—a game engine for mobile and desktop games and real-time simulations. Author Adam Crespi shows techniques used in game development with Unity and introduces the basics of scripting and game functionality. First, learn how to import models and textures, organize your project and hierarchies, and add terrain, water, and foliage. Next, Adam explores how to use lighting to bring the game to life, and add rendering, particles, and interactivity. The end result is a sample game with a lush environment, fully animated characters, and some basic interactive gameplay.
Обзор Unity 4.3 для всех, кто занимается разработкой компьютерных игр.

Содержание

1. Introduction
Welcome
What you should know before watching this course
Using the exercise files
2. Navigating the Interface
Designing the game
Setting the project
Exploring the Hierarchy, Scene, and Inspector windows
Creating and transforming objects
3. Working with Imported Assets
Organizing the Assets window
Exporting objects from 3D modeling programs
Importing and configuring models and textures
Setting properties for models and textures in the Inspector
4. Creating the Game Environment
Introducing the game environment
Placing the player controller
Publishing project settings
Adding sky and fog
Fine-tuning the First Person Controller
5. Creating Terrain
Creating the terrain geometry
Forming the topography
Painting the terrain textures
Painting trees and forests
Painting grass, shrubs, and 3D geometry
Painting detail meshes
Adjusting terrain settings
6. Materials and Shaders
Creating materials and assigning shaders
Handling multiple materials
Adding textures to a material
Manipulating textures
Adding reflections to materials
Creating lit materials
7. Working with GameObjects and Components
Creating GameObjects
Understanding components
Using colliders for barriers
Using colliders for triggers
Exploring physics
Working with Physic materials
Adding joints to rigid bodies
8. Keyframing Animation
Setting up prefabs for animation and batching
Animating an object
Adjusting timing in an animation
Animating transparency and lights
9. Animating Skinned Meshes and Controlling Characters in Mecanim
Importing skinned meshes
Separating animations into clips and states
Creating transitions between states
10. Lighting the Scene
Customizing ambient light
Creating the sun using a directional light
Using layers and tags for lighting
Adding spot and point lights
Using point lights for fill
Adding and fine-tuning shadows
Creating lighting effects with cookies
11. Introducing Unity Scripting
Adding scripts to GameObjects
Using correct script syntax
12. Creating 2D Game Elements
Setting up a 2D project
Importing sprites
Slicing in the Sprite Editor
Layering sprites and setting the sorting order
Creating 2D colliders
Adding 2D physics
Animating 2D elements
13. Adding Image Effects
Creating light shafts and sunbeams
Using ambient occlusion to add gravity
Adding depth of field
Applying motion blur
Tuning color for mood
14. Adding Special Effects and Audio
Exploring water effects
Working with wind zones
Using an audio source
Creating a sound zone
Triggering audio
Adding audio effects
Creating particle systems
Adjusting particle systems
15. Building the Game
Setting up occlusion culling
Enabling batching to reduce draw calls
Testing in the game window using statistics
Building a development build and debugging
Building the executable
16. Conclusion
Next steps
Файлы примеров: отсутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 15/29fps, 199kbps
Аудио: AAC, 44.1kHz, 128kbps, mono

Скриншоты

Спасибо MikhTitov за предоставленный материал.

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