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Mobile Game Development With Corona SDK Training Video
Год выпуска: 2014
Производитель: Infinite Skills
Сайт производителя: infiniteskills.com
Автор: J.A. Whye
Продолжительность: 7:00
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание: In this Mobile Game Development with Corona SDK, expert author J.A. Whye will teach you how to create a mobile game with Corona SDK for iOS or Android. This course is developed for beginners, meaning no prior programming experience is required.
You will start by learning about the Lua language, then jump into how to display and animate images. From there, Whye will teach you about tap and touch events and how to use the widget library, including how to make buttons with widgets and create scrolling pictures. This video tutorial will also cover how to create text on the screen, manage a scene with Composer, and saving and loading files.
You will also learn how to display Sprites on the screen and animate them, as well as how to use music and sound effects in your game to create a scoring system. Finally, you will learn how to create three simple games: a physics-based puzzler, a memory match game, and a space shooter.
Once you have completed this computer based training course, you will be fully capable of creating your own game from scratch with Corona SDK. Working files are included, allowing you to follow along with the author throughout the lessons.
Разработка мобильных игр с применением Corona SDK.


01. Introduction
0101 What You Will Discover
0102 Installing The Corona SDK Framework
0103 Installing The Outlaw IDE
0104 Using Outlaw Or A Simple Code Editor
0105 Using The Sample Code
0106 How To Access Your Working Files
02. Crash Course In Lua
0201 An Introduction To The Lua Language
0202 Lua Variables
0203 Functions
0204 Lua Tables - Part 1
0205 Lua Tables - Part 2
0206 Control Structures And Loops
03. Display And Animate Images
0301 Display An Image
0302 Simple Animation
0303 Playing With Display Properties
0304 Triggering Code From Animations
0305 Our First Explosion
04. Tap And Touch Events
0401 A Quick Look At Event-Driven Programming
0402 Listening For A Tap Event
0403 Touch Events And Their Phases
0404 Dragging Display Objects
0405 Bonus Sample Code
05. Using The Widget Library
0501 Making Buttons With Widgets
0502 Graphical Buttons With Widgets
0503 Switches And Checkboxes
0504 Scrolling Pictures - Part 1
0505 Scrolling Pictures - Part 2
06. Make Some Noise - Music And Sound FX
0601 Playing Short Sounds - Bleep And Bloop
0602 Playing Music In Your App
0603 Channel Management For Audio
0604 Sounds In A Game Setting
0605 Tweaking Audio With Audacity
07. Text As Display Objects
0701 Creating Text On The Screen
0702 Using Custom Fonts
0703 Building A Scoring Module
0704 Bonus - The Lineprinter Function
08. Scene Management With Composer
0801 What Is Composer?
0802 Understanding The Scene Template
0803 Using Composer - Part 1
0804 Using Composer - Part 2
0805 A Composer Framework
09. Saving And Loading Files
0901 Writing Data To Text Files
0902 Loading Text
0903 Using A 3rd-Party Code Library
0904 Adding Preferences To The App Framework
10. Sprite Animation
1001 Introduction To Animated Sprites
1002 Creating Image Sheets
1003 Playing Sprite Sequences - Part 1
1004 Playing Sprite Sequences - Part 2
1005 Playing Sprite Sequences - Part 3
1006 Crash Dummies In The Moonlight
11. The Basics Of Box2D Physics
1101 Setting Up Your Physics World
1102 Bounding Boxes For Physics Objects
1103 It Is Raining Physics
1104 Basic Collision Detection
12. Creating A Physics-Based Game
1201 Setting Up The Foundation - Part 1
1202 Setting Up The Foundation - Part 2
1203 A Mini Layout Editor
1204 Building The Game - Part 1
1205 Building The Game - Part 2
1206 Building The Game - Part 3
13. Creating A Space Shooter Game
1301 The Space Shooter Game
14. Creating A Puzzle Game
1401 The Puzzle Game - Part 1
1402 The Puzzle Game - Part 2
15. Polishing Up The Games - Miscellaneous Tips
1501 High Resolution Images
1502 Chopping Trees And Mining Gold
1503 Drifting Text Objects
1504 The End Of The Beginning
16. Conclusion
1601 About The Author
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 15fps, 225kbps
Аудио: AAC, 44.1kHz, 64kbps, mono


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