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-Дата выпуска: 28 февраля 2014
Жанр: RPG / 3D / Isometric
Разработчик: Larian Studios
Издатель: Larian Studios
Издатель в России: 1С-СофтКлаб
Платформа: PC (Steam)
Язык интерфейса: английский,
Язык озвучки: английский
Версия: 1.0.114 (31 января 2014)
Тип издания: Alpha
Таблэтка: Присутствует (launcher + [Crack-3DM] и [Crack-ALI213]) отдельно DeZoMoR4iN v1.0.114-Системные требования:
Минимальные:
Операционная система: Windows 7/8/Vista (32 or 64 bit)
Процессор: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
Оперативная память: 2 GB RAM
Видеокарта: NVIDIA GeForce 8800GT или AMD Radeon HD 3830 или Intel HD Graphics 4000 with 512 MB VRAM
DirectX: Version 9.0c
Место на жестком диске: 8 GB available space
Звуковая карта: DirectX®-compatible
Рекомендуемые:
Операционная система: Windows 7/8/Vista (32 or 64 bit)
Процессор: Intel Core i5-2300 или AMD Phenom II X4
Оперативная память: 4 GB RAM
Видеокарта: NVIDIA GeForce GTX 560 или AMD Radeon HD 7750 with 1 GB VRAM или лучше
DirectX: Version 9.0c
Место на жестком диске: 10 GB available space
Звуковая карта: DirectX®-compatible-Описание:
Divinity: Original Sin - новая часть знаменитой ролевой вселенной Divinity, которая является приквелом кпервой части серии - Divine Divinity. Новинка создается с расчетом на кооперативное прохождения двумя игроками. Соответственно, в игре два главных героя: мужчина, обреченный на вечные муки, и девушка, воскрешенная после убийства. Основной упор делается на совместное взаимодействие персонажей в ходе прохождения сюжетной кампании. Что интересно, игра будет выполнена полностью в изометрическом стиле.-

Дополнительная информация

Официальный сайт игты тут. Ранняя альфа-версия, Обновлена при помощи Steam 2 февраля 2014 года (v1.0.114)-В раздаче уже находится лаунчер для удобного запуска игры и 2 крякак на выбор. предпочтительней 3DM. а также манифест файл для Steam лицензии-• Герои
В этой истории два главных действующих лица: узнайте, что за жуткая тайна их объединяет.
• Развитие
Бесклассовая система развития персонажа, множество разноплановых способностей, внушительный арсенал оружия — совершенствуйте боевое мастерство героев, как заблагорассудится.
• Отряд
Призывайте и вербуйте в свой отряд воинов. Развивайте общие умения и заклинания — ведь слаженная команда способна одолеть даже превосходящего числом противника.
• Диалоги
Оцените систему совместных диалогов и помните — вовсе не стоит соглашаться со всеми подряд…
• Вселенная
Путешествуйте и изучайте огромный мир, населенный множеством существ. На его просторах жизнь бьет ключом — вас ждет немало интересных встреч, заданий и… находок! Любой предмет, который вам удалось поднять с земли, можно как-то использовать и даже комбинировать с другими вещами.
• Тактика
Реализуйте в сражениях продуманную тактику благодаря пошаговой боевой системе, пользуйтесь особенностями рельефа, комбинируйте заклинания и умения своих бойцов, чтобы организовать быстрое и слаженное наступление.
• Выбор
Будьте осмотрительны: любое ваше решение и поступок могут привести к самым неожиданным последствиям.
• Мультиплеер
Играйте с другими поклонниками вселенной Divinity в совместном многопользовательском режиме, развивая персонажа по своему усмотрению.
• Редактор
С помощью обширного набора инструментов для моддинга воплотите собственную историю в мире Divinity и поделитесь ею с другими игроками.
• Саундтрек
Музыку для Divinity: Original Sin, как и для предыдущих игр серии, написал композитор Кирилл Покровский, экс-клавишник знаменитых групп «Ария» и «Мастер», — слушайте и наслаждайтесь.

Changelog full

Alpha Update v1.0.114 - January 31st 2014
...
- Fixed startup problems for 32bit operating systems
- Performance improvements in general
- A lot of minor stablity fixes
- Added Network connectivity UI
- Added Network connectivity state and UI to minimap
- Added multiplayer options to main menu
- Added camera interpolation during dialogs
- Speakers in dialogs will correctly face the player now
- Burning/poison will do more than 1 damage now
- Greatly reduced memory usage of the gameclient
- Gold will correctly stack now
- Changed generation algorithm for treasure
- Fixed wrong assignments in dialogs
- Added more information to tooltips
- Fixed overwrite of savegames
- Removed door icons from worldmap
- Worldmap will zoom out more now
- Disabled quicksave for clients joining a MP game
- Characters can sit on chairs and sleep in beds now
- Party characters will auto-join combat in a smaller distance now
- Closing and opening of dialog UI is better handled now
- Disabled camera movement when a dialog is active
- Added more information to skillbook tooltips
- Fixed AP use count when stances were enabled
- Fixed pressure plates
- Fixed serious savegame problems
- Added intelligence modifier to AP cost
- Fixed tornado effect
- Fixed save button sometimes not working
- Fixed weapon visuals after ressurect
- Fixed crash when loading while standing in a surface
- Fixed electrified water visual
- Added feedback when crafting fails
- Item hits reduce weapon durability
- Save/load now works during dialogs
- Fixed crash concerning overhead texts
- Fixed charm skill
- Added BlackRock resistance
- Changed Armor and Shield abilities
- Added sounds to projectiles
- Fixed crash when deleting particles
- Fixed issues when saving statusses on characters
- Fixed crash during item pickup
- Character will not rotate while picking up items
- Improved forking of projectiles
- Fixed multiple music tracks playing at the same time
- Fixed scale problem for high DPI screen settings
- Camera can be scrolled now when the mouse if over a UI element
- Fixed ownership problems for companions
- Terrain performance enhancement by greatly reducing polygon count in flat areas
- Balancing weapons, armor, items, gold, treasure, damage, armor rating...
- Way of the warrior and way of the ranger give advantages per point
- New skills
- Balancing skills
- Fixed names and descriptions for weapons and other items
- Item combo fixes
- New character presets and starting equipment and starting skills
- Requirements are now STR, DEX and INT based
- Skillbook requirements are on elemental specialization
- Extra visuals for dagger type weapons
- Extra visuals for armor
- Added some herbs and chests to Cyseal
- Fixed weapon boosts that were not working
- Fixed some combat balancing and scripts
- Killing summons and party members doesn't give XP
- Lots of small changes (like ice elementals cannot slip on ice, you cannot freeze a fire elemental)
- Skills now level up for a while as long as you have points in INT and Specializations, but you'll need to find or buy skillbooks to keep your spellbook up to date
- Arhu sometimes turns into a cat
- Dialog fixes
- Fixed traps
- Questlog fixes
- Staircase fixes
- Boatfire fix
- Watcher statues dialog fix
- Prison guard drops key now
- Rats will not block quests anymore
- Teleporting NPCs can now trigger combat
- Egleandaer quest fixes
- Fixed stealing issues
- Changed title for skill tree
Alpha Update V 1.0.102 - January 24st 2014
...
- Fixed players that stopped following you after save/load
- Fixed crash in item combinations
- Fixed item combinations not correctly taking stats into account
- Fixed specific crash during loading of savegames during combat
- Fixed issue in inventory screen where items could dissapear
Alpha Update V 1.0.99 - January 23st 2014
...
-Another quick update that fixes savegame issues on Windows 8 and possibly on other Windows versions.
Alpha Update V 1.0.95 - January 22st 2014
...
-Both saving & loading are now solved. It is possible that older save games will not work but new save games should now be ok.
Alpha Update V 1.0.93 - January 21st 2014
...
- Fixed item disappearing when loading a savegame
- Messagebox will prompt when saving has failed (this will help us track if there are any more savegame issues)
- Changed armor calculations so damage is absorbed correctly (it wa wrong which is why melee and ranger characters were so weak)
- Added more feedback when hitting
- Re-enabled Critical hits
- Companions are correctly assigned to players (There still is one issue when you load a game in multiplayer. If it pops up, just fire your companions and hire them again)
- Fixed several crashes concerning item combinations
- Added more skill tooltips
- Added more feedback during network connections to help us track problems
- Added a network log file
Alpha Update V 1.0.87 - January 17st 2014 (steam release)
...
- Fixes to detection of display resolution
- Correctly assigned item ownerships in the harbor area
- Correctly transfer character ownership when exiting a multiplayer session
- Fixed dying action states
- Homestead button is saved now
- Waypoints are saved now
- In multi GPU environments, prefer the fastest GPU
- Fixed memory leak concerning party
- Fixed memory leak concerning character stats
- Fixed animation problems for invisible characters
- Surfaces will join combats now
- Fixed situation where combat could get stuck
- Added progressbar during item combinations
- Fixed speed for moving items
- Show distances at cursor in combat
- Changes to item mover for improved stealing behaviour
- Changed thieving reactions
- Campfires will correctly burn now
- Allow baskets to be picked up
- Fixed sorting problems for blended objects
- Fishracks have correct display names
- Fixed attack mode toggle
- Added animation states to cursors
- Added companions
- Added immunities to NPCs
- Abilities are capped to 5 now
- Fixed sorting for water and electrifed surface
- Particle emitters will update their position now
- Added quest markers to map
- Fixed vertex buffer leak in skillbar
- Enemies are grouped in combat groups now
- Modified AP system: now there is a difference between total AP, recovery AP and start AP
- Made some skills weapon dependent
- Added shroud triggers and camera triggers to a lot of regions
- Disabled decals on characters
- Added modifiers to attack skills
- Clouds and surfaces can be rendered together now
- Weapon draw animations have been changed
- Fixed alignment issues in a variaty of situations
- Sneaking status is correctly saved now
- Modified splitting arrow and multishot skills
- Containers for UIs are automaticly closed now when moving away
- Introduced party XP
- Statusmachine is correctly saved now
- Added warrior and survivor stances: power stance & precision stance
- Skills will no longer autolevel with the players
- Attributes have become requirements now
- Several fixes for visual attachments
- Fixed effects being never destroyed
- Fixed lockpicking
- Added text to quest markers
- Fixed to waypoint shrine triggers
- Changed shroud texture resolution
- Fixed smooth fading of shroud
- Shroud state is saved now
- Shroud state is working in multiplayer now
- Fixed materials for body attachments
- Added more damage stats to skills
- Roofs above characters in combat will fade away now
- Fixed fading of refractive objects
- Added "too far" feedback to projectile based skills
- Fixed highlighting of corpses
- Changed calculation for chance to hit penalty
- Changed priorities for fleeing from dangerous surfaces
- Sheat animations are not played when sneaking
- Added status effects for inspire and fear
- Two starstone scenes dont trigger for companions
- Fix for partymembers becoming enemies when attacking a charmed enemy
- Fixed sneak animations
- Added steam friend lobbies
- Reworked game client to track network status
- Added InitNetwork and InitConnection states
- It's possible to abort loading at any phase now
- Fixed overbrightness of scenes
- Fix companions after death
- Changed rush weaponrange
- Changed whirlwind weaponrange
- Do not allow decals on walls
- Fixed the shroud becoming completely black
- Added more events to Madoc
- Added flood to decay of surfaces
- Added animations for stances
- Fixed sound triggers in Cyseal
- Cannot join of full lobbies
- Fixed position for status effects
- Fixed server disconnecting issues
- Fixed item generations fixes
- Brachus torches are indistructible now
- Added "empty" AP slots
- Attacks can have multiple hits now
- Improved synchronization between client and local server when unloading
- Dont allow trading of certain, questrelated items
- Fixed fire observatory waypointshrine
- Fixed perception scripts
- Lowered required perception for levers
- A *lot* of stability fixes
-2 companions added
-Loot tables and treasure balancing
-Gold balancing (not final but more fun)
-Skill balancing and reforming
-Weapon balancing
-Combat gameplay redesign (heavier and more tactical)
-Generic behavior adjustments to facilitate companions
-Additional item combinations
-Adjustment of the main quest and star stone encounters
-Hall of heroes activated
-General rewrite of some Cyseal characters
-Critter generic behaviors
-Created items with on/off states (torches, candles, etc.)
-Added more solutions to most of the quests in accordance with forum remarks/complaints
-Updated the quest log notifications
-Placed map markers for need to know locations
- Added Floating flag to some characters
- Fixed outlines for destroyed items
- Torches, candles, chandeliers, ... are interactible now and react to elemental damage
- Fixed doors in the harbor
- Improved performance for texture streamer
- NPC will correctly detect agression in their environment"

Скриншоты

Установка

1. Установить Divinity - Original Sin в удобное для вас место на компьютере
2. Скопировать таблетку в папку ...\Divinity - Original Sin\Shipping
3. Играть

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